mirror of
https://github.com/osukey/osukey.git
synced 2025-08-07 00:23:59 +09:00
Improve code quality
This commit is contained in:
@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
|
|
||||||
for (int i = 0; i < positionInfos.Count; i++)
|
for (int i = 0; i < positionInfos.Count; i++)
|
||||||
{
|
{
|
||||||
if (shouldStartNewSection(osuBeatmap, positionInfos, i, 0.6f, 0.4f))
|
if (shouldStartNewSection(osuBeatmap, positionInfos, i))
|
||||||
{
|
{
|
||||||
sectionOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.0008f);
|
sectionOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.0008f);
|
||||||
flowDirection = !flowDirection;
|
flowDirection = !flowDirection;
|
||||||
@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
// Offsets only the angle of the current hit object.
|
// Offsets only the angle of the current hit object.
|
||||||
float oneTimeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.002f);
|
float oneTimeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.002f);
|
||||||
|
|
||||||
if (shouldApplyFlowChange(positionInfos, i, 0.6f))
|
if (shouldApplyFlowChange(positionInfos, i))
|
||||||
{
|
{
|
||||||
flowChangeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.002f);
|
flowChangeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.002f);
|
||||||
flowDirection = !flowDirection;
|
flowDirection = !flowDirection;
|
||||||
@ -95,33 +95,35 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
return flowDirection ? -relativeAngle : relativeAngle;
|
return flowDirection ? -relativeAngle : relativeAngle;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// A new section should be started...<br/>
|
|
||||||
/// ...at the beginning of the <see cref="OsuBeatmap"/>.<br/>
|
|
||||||
/// ...on every combo start with a probability of <paramref name="newComboProbability"/> (excluding new-combo-spam and 1-2-combos).<br/>
|
|
||||||
/// ...on every downbeat.<br/>
|
|
||||||
/// ...on every beat with a probability of <paramref name="beatProbability"/>.<br/>
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Whether a new section should be started at the current <see cref="OsuHitObject"/>.</returns>
|
/// <returns>Whether a new section should be started at the current <see cref="OsuHitObject"/>.</returns>
|
||||||
private bool shouldStartNewSection(
|
private bool shouldStartNewSection(OsuBeatmap beatmap, IReadOnlyList<OsuHitObjectGenerationUtils.ObjectPositionInfo> positionInfos, int i)
|
||||||
OsuBeatmap beatmap,
|
{
|
||||||
IReadOnlyList<OsuHitObjectGenerationUtils.ObjectPositionInfo> positionInfos,
|
if (i == 0)
|
||||||
int i,
|
return true;
|
||||||
float newComboProbability,
|
|
||||||
float beatProbability
|
// Exclude new-combo-spam and 1-2-combos.
|
||||||
) =>
|
bool previousObjectStartedCombo = positionInfos[Math.Max(0, i - 2)].HitObject.IndexInCurrentCombo > 1 &&
|
||||||
i == 0 ||
|
positionInfos[i - 1].HitObject.NewCombo;
|
||||||
(positionInfos[Math.Max(0, i - 2)].HitObject.IndexInCurrentCombo > 1 && positionInfos[i - 1].HitObject.NewCombo && rng?.NextDouble() < newComboProbability) ||
|
bool previousObjectWasOnDownbeat = OsuHitObjectGenerationUtils.IsHitObjectOnBeat(beatmap, positionInfos[i - 1].HitObject, true);
|
||||||
OsuHitObjectGenerationUtils.IsHitObjectOnBeat(beatmap, positionInfos[i - 1].HitObject, true) ||
|
bool previousObjectWasOnBeat = OsuHitObjectGenerationUtils.IsHitObjectOnBeat(beatmap, positionInfos[i - 1].HitObject);
|
||||||
(OsuHitObjectGenerationUtils.IsHitObjectOnBeat(beatmap, positionInfos[i - 1].HitObject) && rng?.NextDouble() < beatProbability);
|
|
||||||
|
return (previousObjectStartedCombo && randomBool(0.6f)) ||
|
||||||
|
previousObjectWasOnDownbeat ||
|
||||||
|
(previousObjectWasOnBeat && randomBool(0.4f));
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// A flow change should occur on every combo start with a probability of <paramref name="probability"/> (excluding new-combo-spam and 1-2-combos).
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Whether a flow change should be applied at the current <see cref="OsuHitObject"/>.</returns>
|
/// <returns>Whether a flow change should be applied at the current <see cref="OsuHitObject"/>.</returns>
|
||||||
private bool shouldApplyFlowChange(IReadOnlyList<OsuHitObjectGenerationUtils.ObjectPositionInfo> positionInfos, int i, float probability) =>
|
private bool shouldApplyFlowChange(IReadOnlyList<OsuHitObjectGenerationUtils.ObjectPositionInfo> positionInfos, int i)
|
||||||
positionInfos[Math.Max(0, i - 2)].HitObject.IndexInCurrentCombo > 1 &&
|
{
|
||||||
positionInfos[i - 1].HitObject.NewCombo &&
|
// Exclude new-combo-spam and 1-2-combos.
|
||||||
|
bool previousObjectStartedCombo = positionInfos[Math.Max(0, i - 2)].HitObject.IndexInCurrentCombo > 1 &&
|
||||||
|
positionInfos[i - 1].HitObject.NewCombo;
|
||||||
|
|
||||||
|
return previousObjectStartedCombo && randomBool(0.6f);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <returns>true with a probability of <paramref name="probability"/>, false otherwise.</returns>
|
||||||
|
private bool randomBool(float probability) =>
|
||||||
rng?.NextDouble() < probability;
|
rng?.NextDouble() < probability;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user