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Update overrided functions to match their bases
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@ -41,7 +41,7 @@ namespace osu.Game.Overlays
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private float savedScrollPosition;
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// receive input outside our bounds so we can trigger a close event on ourselves.
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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public ChangelogOverlay()
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{
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