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Rename BeatmapDifficultyManager to BeatmapDifficultyCache
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@ -41,7 +41,7 @@ namespace osu.Game.Screens.Select
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private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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[Resolved]
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private BeatmapDifficultyManager difficultyManager { get; set; }
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private BeatmapDifficultyCache difficultyCache { get; set; }
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private IBindable<StarDifficulty> beatmapDifficulty;
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@ -100,7 +100,7 @@ namespace osu.Game.Screens.Select
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cancellationSource = new CancellationTokenSource();
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beatmapDifficulty?.UnbindAll();
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beatmapDifficulty = difficultyManager.GetBindableDifficulty(beatmap.BeatmapInfo, cancellationSource.Token);
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beatmapDifficulty = difficultyCache.GetBindableDifficulty(beatmap.BeatmapInfo, cancellationSource.Token);
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beatmapDifficulty.BindValueChanged(_ => updateDisplay());
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updateDisplay();
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@ -55,7 +55,7 @@ namespace osu.Game.Screens.Select.Carousel
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private BeatmapSetOverlay beatmapOverlay { get; set; }
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[Resolved]
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private BeatmapDifficultyManager difficultyManager { get; set; }
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private BeatmapDifficultyCache difficultyCache { get; set; }
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[Resolved(CanBeNull = true)]
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private CollectionManager collectionManager { get; set; }
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@ -216,7 +216,7 @@ namespace osu.Game.Screens.Select.Carousel
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if (Item.State.Value != CarouselItemState.Collapsed)
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{
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// We've potentially cancelled the computation above so a new bindable is required.
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starDifficultyBindable = difficultyManager.GetBindableDifficulty(beatmap, (starDifficultyCancellationSource = new CancellationTokenSource()).Token);
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starDifficultyBindable = difficultyCache.GetBindableDifficulty(beatmap, (starDifficultyCancellationSource = new CancellationTokenSource()).Token);
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starDifficultyBindable.BindValueChanged(d => starCounter.Current = (float)d.NewValue.Stars, true);
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}
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@ -32,7 +32,7 @@ namespace osu.Game.Screens.Select.Details
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private IBindable<RulesetInfo> ruleset { get; set; }
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[Resolved]
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private BeatmapDifficultyManager difficultyManager { get; set; }
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private BeatmapDifficultyCache difficultyCache { get; set; }
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protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate;
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private readonly StatisticRow starDifficulty;
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@ -161,8 +161,8 @@ namespace osu.Game.Screens.Select.Details
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starDifficultyCancellationSource = new CancellationTokenSource();
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normalStarDifficulty = difficultyManager.GetBindableDifficulty(Beatmap, ruleset.Value, null, starDifficultyCancellationSource.Token);
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moddedStarDifficulty = difficultyManager.GetBindableDifficulty(Beatmap, ruleset.Value, mods.Value, starDifficultyCancellationSource.Token);
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normalStarDifficulty = difficultyCache.GetBindableDifficulty(Beatmap, ruleset.Value, null, starDifficultyCancellationSource.Token);
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moddedStarDifficulty = difficultyCache.GetBindableDifficulty(Beatmap, ruleset.Value, mods.Value, starDifficultyCancellationSource.Token);
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normalStarDifficulty.BindValueChanged(_ => updateDisplay());
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moddedStarDifficulty.BindValueChanged(_ => updateDisplay(), true);
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