Rename BeatmapDifficultyManager to BeatmapDifficultyCache

This commit is contained in:
Dean Herbert
2020-11-06 13:14:23 +09:00
parent 3e652fdf9c
commit 5113d4af8f
12 changed files with 38 additions and 34 deletions

View File

@ -41,7 +41,7 @@ namespace osu.Game.Screens.Select
private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
[Resolved]
private BeatmapDifficultyManager difficultyManager { get; set; }
private BeatmapDifficultyCache difficultyCache { get; set; }
private IBindable<StarDifficulty> beatmapDifficulty;
@ -100,7 +100,7 @@ namespace osu.Game.Screens.Select
cancellationSource = new CancellationTokenSource();
beatmapDifficulty?.UnbindAll();
beatmapDifficulty = difficultyManager.GetBindableDifficulty(beatmap.BeatmapInfo, cancellationSource.Token);
beatmapDifficulty = difficultyCache.GetBindableDifficulty(beatmap.BeatmapInfo, cancellationSource.Token);
beatmapDifficulty.BindValueChanged(_ => updateDisplay());
updateDisplay();

View File

@ -55,7 +55,7 @@ namespace osu.Game.Screens.Select.Carousel
private BeatmapSetOverlay beatmapOverlay { get; set; }
[Resolved]
private BeatmapDifficultyManager difficultyManager { get; set; }
private BeatmapDifficultyCache difficultyCache { get; set; }
[Resolved(CanBeNull = true)]
private CollectionManager collectionManager { get; set; }
@ -216,7 +216,7 @@ namespace osu.Game.Screens.Select.Carousel
if (Item.State.Value != CarouselItemState.Collapsed)
{
// We've potentially cancelled the computation above so a new bindable is required.
starDifficultyBindable = difficultyManager.GetBindableDifficulty(beatmap, (starDifficultyCancellationSource = new CancellationTokenSource()).Token);
starDifficultyBindable = difficultyCache.GetBindableDifficulty(beatmap, (starDifficultyCancellationSource = new CancellationTokenSource()).Token);
starDifficultyBindable.BindValueChanged(d => starCounter.Current = (float)d.NewValue.Stars, true);
}

View File

@ -32,7 +32,7 @@ namespace osu.Game.Screens.Select.Details
private IBindable<RulesetInfo> ruleset { get; set; }
[Resolved]
private BeatmapDifficultyManager difficultyManager { get; set; }
private BeatmapDifficultyCache difficultyCache { get; set; }
protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate;
private readonly StatisticRow starDifficulty;
@ -161,8 +161,8 @@ namespace osu.Game.Screens.Select.Details
starDifficultyCancellationSource = new CancellationTokenSource();
normalStarDifficulty = difficultyManager.GetBindableDifficulty(Beatmap, ruleset.Value, null, starDifficultyCancellationSource.Token);
moddedStarDifficulty = difficultyManager.GetBindableDifficulty(Beatmap, ruleset.Value, mods.Value, starDifficultyCancellationSource.Token);
normalStarDifficulty = difficultyCache.GetBindableDifficulty(Beatmap, ruleset.Value, null, starDifficultyCancellationSource.Token);
moddedStarDifficulty = difficultyCache.GetBindableDifficulty(Beatmap, ruleset.Value, mods.Value, starDifficultyCancellationSource.Token);
normalStarDifficulty.BindValueChanged(_ => updateDisplay());
moddedStarDifficulty.BindValueChanged(_ => updateDisplay(), true);