mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 00:40:09 +09:00
Rename BeatmapDifficultyManager to BeatmapDifficultyCache
This commit is contained in:
@ -14,8 +14,8 @@ namespace osu.Game.Tests.Beatmaps
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestKeyEqualsWithDifferentModInstances()
|
public void TestKeyEqualsWithDifferentModInstances()
|
||||||
{
|
{
|
||||||
var key1 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||||
var key2 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||||
|
|
||||||
Assert.That(key1, Is.EqualTo(key2));
|
Assert.That(key1, Is.EqualTo(key2));
|
||||||
}
|
}
|
||||||
@ -23,8 +23,8 @@ namespace osu.Game.Tests.Beatmaps
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestKeyEqualsWithDifferentModOrder()
|
public void TestKeyEqualsWithDifferentModOrder()
|
||||||
{
|
{
|
||||||
var key1 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||||
var key2 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHidden(), new OsuModHardRock() });
|
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHidden(), new OsuModHardRock() });
|
||||||
|
|
||||||
Assert.That(key1, Is.EqualTo(key2));
|
Assert.That(key1, Is.EqualTo(key2));
|
||||||
}
|
}
|
||||||
@ -47,7 +47,7 @@ namespace osu.Game.Tests.Beatmaps
|
|||||||
[TestCase(8.3, DifficultyRating.ExpertPlus)]
|
[TestCase(8.3, DifficultyRating.ExpertPlus)]
|
||||||
public void TestDifficultyRatingMapping(double starRating, DifficultyRating expectedBracket)
|
public void TestDifficultyRatingMapping(double starRating, DifficultyRating expectedBracket)
|
||||||
{
|
{
|
||||||
var actualBracket = BeatmapDifficultyManager.GetDifficultyRating(starRating);
|
var actualBracket = BeatmapDifficultyCache.GetDifficultyRating(starRating);
|
||||||
|
|
||||||
Assert.AreEqual(expectedBracket, actualBracket);
|
Assert.AreEqual(expectedBracket, actualBracket);
|
||||||
}
|
}
|
||||||
|
@ -11,7 +11,7 @@ using System.Threading.Tasks;
|
|||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Lists;
|
using osu.Framework.Lists;
|
||||||
using osu.Framework.Logging;
|
using osu.Framework.Logging;
|
||||||
using osu.Framework.Threading;
|
using osu.Framework.Threading;
|
||||||
@ -23,10 +23,14 @@ using osu.Game.Rulesets.UI;
|
|||||||
|
|
||||||
namespace osu.Game.Beatmaps
|
namespace osu.Game.Beatmaps
|
||||||
{
|
{
|
||||||
public class BeatmapDifficultyManager : CompositeDrawable
|
/// <summary>
|
||||||
|
/// A component which performs and acts as a central cache for difficulty calculations of beatmap/ruleset/mod combinations.
|
||||||
|
/// Currently not persisted between game sessions.
|
||||||
|
/// </summary>
|
||||||
|
public class BeatmapDifficultyCache : Component
|
||||||
{
|
{
|
||||||
// Too many simultaneous updates can lead to stutters. One thread seems to work fine for song select display purposes.
|
// Too many simultaneous updates can lead to stutters. One thread seems to work fine for song select display purposes.
|
||||||
private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(1, nameof(BeatmapDifficultyManager));
|
private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(1, nameof(BeatmapDifficultyCache));
|
||||||
|
|
||||||
// A permanent cache to prevent re-computations.
|
// A permanent cache to prevent re-computations.
|
||||||
private readonly ConcurrentDictionary<DifficultyCacheLookup, StarDifficulty> difficultyCache = new ConcurrentDictionary<DifficultyCacheLookup, StarDifficulty>();
|
private readonly ConcurrentDictionary<DifficultyCacheLookup, StarDifficulty> difficultyCache = new ConcurrentDictionary<DifficultyCacheLookup, StarDifficulty>();
|
||||||
@ -387,6 +391,6 @@ namespace osu.Game.Beatmaps
|
|||||||
Attributes = null;
|
Attributes = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public DifficultyRating DifficultyRating => BeatmapDifficultyManager.GetDifficultyRating(Stars);
|
public DifficultyRating DifficultyRating => BeatmapDifficultyCache.GetDifficultyRating(Stars);
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -136,7 +136,7 @@ namespace osu.Game.Beatmaps
|
|||||||
public List<ScoreInfo> Scores { get; set; }
|
public List<ScoreInfo> Scores { get; set; }
|
||||||
|
|
||||||
[JsonIgnore]
|
[JsonIgnore]
|
||||||
public DifficultyRating DifficultyRating => BeatmapDifficultyManager.GetDifficultyRating(StarDifficulty);
|
public DifficultyRating DifficultyRating => BeatmapDifficultyCache.GetDifficultyRating(StarDifficulty);
|
||||||
|
|
||||||
public string[] SearchableTerms => new[]
|
public string[] SearchableTerms => new[]
|
||||||
{
|
{
|
||||||
|
@ -142,7 +142,7 @@ namespace osu.Game.Beatmaps.Drawables
|
|||||||
private CancellationTokenSource difficultyCancellation;
|
private CancellationTokenSource difficultyCancellation;
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private BeatmapDifficultyManager difficultyManager { get; set; }
|
private BeatmapDifficultyCache difficultyCache { get; set; }
|
||||||
|
|
||||||
public DifficultyRetriever(BeatmapInfo beatmap, RulesetInfo ruleset, IReadOnlyList<Mod> mods)
|
public DifficultyRetriever(BeatmapInfo beatmap, RulesetInfo ruleset, IReadOnlyList<Mod> mods)
|
||||||
{
|
{
|
||||||
@ -158,8 +158,8 @@ namespace osu.Game.Beatmaps.Drawables
|
|||||||
{
|
{
|
||||||
difficultyCancellation = new CancellationTokenSource();
|
difficultyCancellation = new CancellationTokenSource();
|
||||||
localStarDifficulty = ruleset != null
|
localStarDifficulty = ruleset != null
|
||||||
? difficultyManager.GetBindableDifficulty(beatmap, ruleset, mods, difficultyCancellation.Token)
|
? difficultyCache.GetBindableDifficulty(beatmap, ruleset, mods, difficultyCancellation.Token)
|
||||||
: difficultyManager.GetBindableDifficulty(beatmap, difficultyCancellation.Token);
|
: difficultyCache.GetBindableDifficulty(beatmap, difficultyCancellation.Token);
|
||||||
localStarDifficulty.BindValueChanged(difficulty => StarDifficulty.Value = difficulty.NewValue);
|
localStarDifficulty.BindValueChanged(difficulty => StarDifficulty.Value = difficulty.NewValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -59,7 +59,7 @@ namespace osu.Game
|
|||||||
|
|
||||||
protected ScoreManager ScoreManager;
|
protected ScoreManager ScoreManager;
|
||||||
|
|
||||||
protected BeatmapDifficultyManager DifficultyManager;
|
protected BeatmapDifficultyCache DifficultyCache;
|
||||||
|
|
||||||
protected SkinManager SkinManager;
|
protected SkinManager SkinManager;
|
||||||
|
|
||||||
@ -202,7 +202,7 @@ namespace osu.Game
|
|||||||
dependencies.Cache(FileStore = new FileStore(contextFactory, Storage));
|
dependencies.Cache(FileStore = new FileStore(contextFactory, Storage));
|
||||||
|
|
||||||
// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
|
// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
|
||||||
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host, () => DifficultyManager, LocalConfig));
|
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host, () => DifficultyCache, LocalConfig));
|
||||||
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap, true));
|
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap, true));
|
||||||
|
|
||||||
// this should likely be moved to ArchiveModelManager when another case appers where it is necessary
|
// this should likely be moved to ArchiveModelManager when another case appers where it is necessary
|
||||||
@ -226,8 +226,8 @@ namespace osu.Game
|
|||||||
ScoreManager.Undelete(getBeatmapScores(item), true);
|
ScoreManager.Undelete(getBeatmapScores(item), true);
|
||||||
});
|
});
|
||||||
|
|
||||||
dependencies.Cache(DifficultyManager = new BeatmapDifficultyManager());
|
dependencies.Cache(DifficultyCache = new BeatmapDifficultyCache());
|
||||||
AddInternal(DifficultyManager);
|
AddInternal(DifficultyCache);
|
||||||
|
|
||||||
var scorePerformanceManager = new ScorePerformanceManager();
|
var scorePerformanceManager = new ScorePerformanceManager();
|
||||||
dependencies.Cache(scorePerformanceManager);
|
dependencies.Cache(scorePerformanceManager);
|
||||||
|
@ -37,13 +37,13 @@ namespace osu.Game.Scoring
|
|||||||
private readonly Func<BeatmapManager> beatmaps;
|
private readonly Func<BeatmapManager> beatmaps;
|
||||||
|
|
||||||
[CanBeNull]
|
[CanBeNull]
|
||||||
private readonly Func<BeatmapDifficultyManager> difficulties;
|
private readonly Func<BeatmapDifficultyCache> difficulties;
|
||||||
|
|
||||||
[CanBeNull]
|
[CanBeNull]
|
||||||
private readonly OsuConfigManager configManager;
|
private readonly OsuConfigManager configManager;
|
||||||
|
|
||||||
public ScoreManager(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, IAPIProvider api, IDatabaseContextFactory contextFactory, IIpcHost importHost = null,
|
public ScoreManager(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, IAPIProvider api, IDatabaseContextFactory contextFactory, IIpcHost importHost = null,
|
||||||
Func<BeatmapDifficultyManager> difficulties = null, OsuConfigManager configManager = null)
|
Func<BeatmapDifficultyCache> difficulties = null, OsuConfigManager configManager = null)
|
||||||
: base(storage, contextFactory, api, new ScoreStore(contextFactory, storage), importHost)
|
: base(storage, contextFactory, api, new ScoreStore(contextFactory, storage), importHost)
|
||||||
{
|
{
|
||||||
this.rulesets = rulesets;
|
this.rulesets = rulesets;
|
||||||
@ -121,14 +121,14 @@ namespace osu.Game.Scoring
|
|||||||
public readonly Bindable<ScoringMode> ScoringMode = new Bindable<ScoringMode>();
|
public readonly Bindable<ScoringMode> ScoringMode = new Bindable<ScoringMode>();
|
||||||
|
|
||||||
private readonly ScoreInfo score;
|
private readonly ScoreInfo score;
|
||||||
private readonly Func<BeatmapDifficultyManager> difficulties;
|
private readonly Func<BeatmapDifficultyCache> difficulties;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a new <see cref="TotalScoreBindable"/>.
|
/// Creates a new <see cref="TotalScoreBindable"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="score">The <see cref="ScoreInfo"/> to provide the total score of.</param>
|
/// <param name="score">The <see cref="ScoreInfo"/> to provide the total score of.</param>
|
||||||
/// <param name="difficulties">A function to retrieve the <see cref="BeatmapDifficultyManager"/>.</param>
|
/// <param name="difficulties">A function to retrieve the <see cref="BeatmapDifficultyCache"/>.</param>
|
||||||
public TotalScoreBindable(ScoreInfo score, Func<BeatmapDifficultyManager> difficulties)
|
public TotalScoreBindable(ScoreInfo score, Func<BeatmapDifficultyCache> difficulties)
|
||||||
{
|
{
|
||||||
this.score = score;
|
this.score = score;
|
||||||
this.difficulties = difficulties;
|
this.difficulties = difficulties;
|
||||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Scoring
|
|||||||
private readonly ConcurrentDictionary<PerformanceCacheLookup, double> performanceCache = new ConcurrentDictionary<PerformanceCacheLookup, double>();
|
private readonly ConcurrentDictionary<PerformanceCacheLookup, double> performanceCache = new ConcurrentDictionary<PerformanceCacheLookup, double>();
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private BeatmapDifficultyManager difficultyManager { get; set; }
|
private BeatmapDifficultyCache difficultyCache { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Calculates performance for the given <see cref="ScoreInfo"/>.
|
/// Calculates performance for the given <see cref="ScoreInfo"/>.
|
||||||
@ -41,7 +41,7 @@ namespace osu.Game.Scoring
|
|||||||
|
|
||||||
private async Task<double?> computePerformanceAsync(ScoreInfo score, PerformanceCacheLookup lookupKey, CancellationToken token = default)
|
private async Task<double?> computePerformanceAsync(ScoreInfo score, PerformanceCacheLookup lookupKey, CancellationToken token = default)
|
||||||
{
|
{
|
||||||
var attributes = await difficultyManager.GetDifficultyAsync(score.Beatmap, score.Ruleset, score.Mods, token);
|
var attributes = await difficultyCache.GetDifficultyAsync(score.Beatmap, score.Ruleset, score.Mods, token);
|
||||||
|
|
||||||
// Performance calculation requires the beatmap and ruleset to be locally available. If not, return a default value.
|
// Performance calculation requires the beatmap and ruleset to be locally available. If not, return a default value.
|
||||||
if (attributes.Attributes == null)
|
if (attributes.Attributes == null)
|
||||||
|
@ -56,7 +56,7 @@ namespace osu.Game.Screens.Ranking.Expanded
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(BeatmapDifficultyManager beatmapDifficultyManager)
|
private void load(BeatmapDifficultyCache beatmapDifficultyCache)
|
||||||
{
|
{
|
||||||
var beatmap = score.Beatmap;
|
var beatmap = score.Beatmap;
|
||||||
var metadata = beatmap.BeatmapSet?.Metadata ?? beatmap.Metadata;
|
var metadata = beatmap.BeatmapSet?.Metadata ?? beatmap.Metadata;
|
||||||
@ -143,7 +143,7 @@ namespace osu.Game.Screens.Ranking.Expanded
|
|||||||
Spacing = new Vector2(5, 0),
|
Spacing = new Vector2(5, 0),
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new StarRatingDisplay(beatmapDifficultyManager.GetDifficulty(beatmap, score.Ruleset, score.Mods))
|
new StarRatingDisplay(beatmapDifficultyCache.GetDifficulty(beatmap, score.Ruleset, score.Mods))
|
||||||
{
|
{
|
||||||
Anchor = Anchor.CentreLeft,
|
Anchor = Anchor.CentreLeft,
|
||||||
Origin = Anchor.CentreLeft
|
Origin = Anchor.CentreLeft
|
||||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Screens.Ranking.Expanded
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours, BeatmapDifficultyManager difficultyManager)
|
private void load(OsuColour colours, BeatmapDifficultyCache difficultyCache)
|
||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.Both;
|
AutoSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Screens.Select
|
|||||||
private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private BeatmapDifficultyManager difficultyManager { get; set; }
|
private BeatmapDifficultyCache difficultyCache { get; set; }
|
||||||
|
|
||||||
private IBindable<StarDifficulty> beatmapDifficulty;
|
private IBindable<StarDifficulty> beatmapDifficulty;
|
||||||
|
|
||||||
@ -100,7 +100,7 @@ namespace osu.Game.Screens.Select
|
|||||||
cancellationSource = new CancellationTokenSource();
|
cancellationSource = new CancellationTokenSource();
|
||||||
|
|
||||||
beatmapDifficulty?.UnbindAll();
|
beatmapDifficulty?.UnbindAll();
|
||||||
beatmapDifficulty = difficultyManager.GetBindableDifficulty(beatmap.BeatmapInfo, cancellationSource.Token);
|
beatmapDifficulty = difficultyCache.GetBindableDifficulty(beatmap.BeatmapInfo, cancellationSource.Token);
|
||||||
beatmapDifficulty.BindValueChanged(_ => updateDisplay());
|
beatmapDifficulty.BindValueChanged(_ => updateDisplay());
|
||||||
|
|
||||||
updateDisplay();
|
updateDisplay();
|
||||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Screens.Select.Carousel
|
|||||||
private BeatmapSetOverlay beatmapOverlay { get; set; }
|
private BeatmapSetOverlay beatmapOverlay { get; set; }
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private BeatmapDifficultyManager difficultyManager { get; set; }
|
private BeatmapDifficultyCache difficultyCache { get; set; }
|
||||||
|
|
||||||
[Resolved(CanBeNull = true)]
|
[Resolved(CanBeNull = true)]
|
||||||
private CollectionManager collectionManager { get; set; }
|
private CollectionManager collectionManager { get; set; }
|
||||||
@ -216,7 +216,7 @@ namespace osu.Game.Screens.Select.Carousel
|
|||||||
if (Item.State.Value != CarouselItemState.Collapsed)
|
if (Item.State.Value != CarouselItemState.Collapsed)
|
||||||
{
|
{
|
||||||
// We've potentially cancelled the computation above so a new bindable is required.
|
// We've potentially cancelled the computation above so a new bindable is required.
|
||||||
starDifficultyBindable = difficultyManager.GetBindableDifficulty(beatmap, (starDifficultyCancellationSource = new CancellationTokenSource()).Token);
|
starDifficultyBindable = difficultyCache.GetBindableDifficulty(beatmap, (starDifficultyCancellationSource = new CancellationTokenSource()).Token);
|
||||||
starDifficultyBindable.BindValueChanged(d => starCounter.Current = (float)d.NewValue.Stars, true);
|
starDifficultyBindable.BindValueChanged(d => starCounter.Current = (float)d.NewValue.Stars, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Screens.Select.Details
|
|||||||
private IBindable<RulesetInfo> ruleset { get; set; }
|
private IBindable<RulesetInfo> ruleset { get; set; }
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private BeatmapDifficultyManager difficultyManager { get; set; }
|
private BeatmapDifficultyCache difficultyCache { get; set; }
|
||||||
|
|
||||||
protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate;
|
protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate;
|
||||||
private readonly StatisticRow starDifficulty;
|
private readonly StatisticRow starDifficulty;
|
||||||
@ -161,8 +161,8 @@ namespace osu.Game.Screens.Select.Details
|
|||||||
|
|
||||||
starDifficultyCancellationSource = new CancellationTokenSource();
|
starDifficultyCancellationSource = new CancellationTokenSource();
|
||||||
|
|
||||||
normalStarDifficulty = difficultyManager.GetBindableDifficulty(Beatmap, ruleset.Value, null, starDifficultyCancellationSource.Token);
|
normalStarDifficulty = difficultyCache.GetBindableDifficulty(Beatmap, ruleset.Value, null, starDifficultyCancellationSource.Token);
|
||||||
moddedStarDifficulty = difficultyManager.GetBindableDifficulty(Beatmap, ruleset.Value, mods.Value, starDifficultyCancellationSource.Token);
|
moddedStarDifficulty = difficultyCache.GetBindableDifficulty(Beatmap, ruleset.Value, mods.Value, starDifficultyCancellationSource.Token);
|
||||||
|
|
||||||
normalStarDifficulty.BindValueChanged(_ => updateDisplay());
|
normalStarDifficulty.BindValueChanged(_ => updateDisplay());
|
||||||
moddedStarDifficulty.BindValueChanged(_ => updateDisplay(), true);
|
moddedStarDifficulty.BindValueChanged(_ => updateDisplay(), true);
|
||||||
|
Reference in New Issue
Block a user