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Rename DrawableTaikoStrong{-> able}HitObject
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public abstract class DrawableTaikoStrongableHitObject<TObject, TStrongNestedObject> : DrawableTaikoHitObject<TObject>
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where TObject : TaikoStrongableHitObject
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where TStrongNestedObject : StrongNestedHitObject
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{
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private readonly Bindable<bool> isStrong;
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private readonly Container<DrawableStrongNestedHit> strongHitContainer;
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protected DrawableTaikoStrongableHitObject(TObject hitObject)
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: base(hitObject)
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{
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isStrong = HitObject.IsStrongBindable.GetBoundCopy();
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AddInternal(strongHitContainer = new Container<DrawableStrongNestedHit>());
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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isStrong.BindValueChanged(_ =>
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{
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// will overwrite samples, should only be called on change.
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updateSamplesFromStrong();
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RecreatePieces();
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});
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}
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private HitSampleInfo[] getStrongSamples() => HitObject.Samples.Where(s => s.Name == HitSampleInfo.HIT_FINISH).ToArray();
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protected override void LoadSamples()
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{
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base.LoadSamples();
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isStrong.Value = getStrongSamples().Any();
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}
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private void updateSamplesFromStrong()
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{
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var strongSamples = getStrongSamples();
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if (isStrong.Value != strongSamples.Any())
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{
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if (isStrong.Value)
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HitObject.Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_FINISH));
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else
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{
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foreach (var sample in strongSamples)
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HitObject.Samples.Remove(sample);
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}
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}
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}
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protected override void RecreatePieces()
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{
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base.RecreatePieces();
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if (HitObject.IsStrong)
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Size = BaseSize = new Vector2(TaikoStrongableHitObject.DEFAULT_STRONG_SIZE);
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}
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protected override void AddNestedHitObject(DrawableHitObject hitObject)
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{
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base.AddNestedHitObject(hitObject);
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switch (hitObject)
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{
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case DrawableStrongNestedHit strong:
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strongHitContainer.Add(strong);
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break;
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}
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}
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protected override void ClearNestedHitObjects()
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{
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base.ClearNestedHitObjects();
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strongHitContainer.Clear();
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}
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protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
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{
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switch (hitObject)
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{
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case TStrongNestedObject strong:
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return CreateStrongNestedHit(strong);
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}
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return base.CreateNestedHitObject(hitObject);
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}
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/// <summary>
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/// Creates the handler for this <see cref="DrawableHitObject"/>'s <see cref="StrongNestedHitObject"/>.
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/// This is only invoked if <see cref="TaikoStrongableHitObject.IsStrong"/> is true for <see cref="HitObject"/>.
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/// </summary>
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/// <param name="hitObject">The strong hitobject.</param>
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/// <returns>The strong hitobject handler.</returns>
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protected abstract DrawableStrongNestedHit CreateStrongNestedHit(TStrongNestedObject hitObject);
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}
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}
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