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Rewrite the way that cursor overrides are done game-wide
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@ -374,8 +374,10 @@
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<Compile Include="Graphics\Containers\ParallaxContainer.cs" />
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<Compile Include="Graphics\Containers\ReverseChildIDFillFlowContainer.cs" />
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<Compile Include="Graphics\Containers\SectionsContainer.cs" />
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<Compile Include="Graphics\Cursor\IProvideLocalCursor.cs" />
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<Compile Include="Graphics\Cursor\MenuCursor.cs" />
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<Compile Include="Graphics\Cursor\OsuContextMenuContainer.cs" />
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<Compile Include="Graphics\Cursor\OsuCursorContainer.cs" />
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<Compile Include="Graphics\Cursor\OsuTooltipContainer.cs" />
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<Compile Include="Graphics\IHasAccentColour.cs" />
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<Compile Include="Graphics\OsuColour.cs" />
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