diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSnapping.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSnapping.cs index a72f2031c9..e864afe056 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSnapping.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSnapping.cs @@ -12,6 +12,7 @@ using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Input.Bindings; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Edit; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; using osu.Game.Rulesets.Osu.Objects; @@ -55,9 +56,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { ControlPoints = { - new PathControlPoint(Vector2.Zero), - new PathControlPoint(OsuPlayfield.BASE_SIZE * 2 / 5), - new PathControlPoint(OsuPlayfield.BASE_SIZE * 3 / 5) + new PathControlPoint(Vector2.Zero, PathType.PerfectCurve), + new PathControlPoint(new Vector2(136, 205)), + new PathControlPoint(new Vector2(-4, 226)) } } })); @@ -99,8 +100,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddStep("move mouse to new point location", () => { var firstPiece = this.ChildrenOfType().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[0]); - var secondPiece = this.ChildrenOfType().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[1]); - InputManager.MoveMouseTo((firstPiece.ScreenSpaceDrawQuad.Centre + secondPiece.ScreenSpaceDrawQuad.Centre) / 2); + var pos = slider.Path.PositionAt(0.25d) + slider.Position; + InputManager.MoveMouseTo(firstPiece.Parent.ToScreenSpace(pos)); }); AddStep("move slider end", () => { @@ -175,6 +176,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertSliderSnapped(false); } + [Test] + public void TestRotatingSliderRetainsPerfectControlPointType() + { + OsuSelectionHandler selectionHandler; + + AddAssert("first control point perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve); + + AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider)); + AddStep("rotate 90 degrees ccw", () => + { + selectionHandler = this.ChildrenOfType().Single(); + selectionHandler.HandleRotation(-90); + }); + + AddAssert("first control point still perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve); + } + [Test] public void TestFlippingSliderDoesNotSnap() { @@ -200,6 +218,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertSliderSnapped(false); } + [Test] + public void TestFlippingSliderRetainsPerfectControlPointType() + { + OsuSelectionHandler selectionHandler; + + AddAssert("first control point perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve); + + AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider)); + AddStep("flip slider horizontally", () => + { + selectionHandler = this.ChildrenOfType().Single(); + selectionHandler.OnPressed(new KeyBindingPressEvent(InputManager.CurrentState, GlobalAction.EditorFlipVertically)); + }); + + AddAssert("first control point still perfect", () => slider.Path.ControlPoints[0].Type == PathType.PerfectCurve); + } + [Test] public void TestReversingSliderDoesNotSnap() { diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index f3c0a05bc2..061c5008c5 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -127,13 +127,16 @@ namespace osu.Game.Rulesets.Osu.Edit { didFlip = true; - foreach (var point in slider.Path.ControlPoints) - { - point.Position = new Vector2( - (direction == Direction.Horizontal ? -1 : 1) * point.Position.X, - (direction == Direction.Vertical ? -1 : 1) * point.Position.Y - ); - } + var controlPoints = slider.Path.ControlPoints.Select(p => + new PathControlPoint(new Vector2( + (direction == Direction.Horizontal ? -1 : 1) * p.Position.X, + (direction == Direction.Vertical ? -1 : 1) * p.Position.Y + ), p.Type)).ToArray(); + + // Importantly, update as a single operation so automatic adjustment of control points to different + // curve types does not unexpectedly trigger and change the slider's shape. + slider.Path.ControlPoints.Clear(); + slider.Path.ControlPoints.AddRange(controlPoints); } } @@ -183,8 +186,13 @@ namespace osu.Game.Rulesets.Osu.Edit if (h is IHasPath path) { - foreach (var point in path.Path.ControlPoints) - point.Position = RotatePointAroundOrigin(point.Position, Vector2.Zero, delta); + var controlPoints = path.Path.ControlPoints.Select(p => + new PathControlPoint(RotatePointAroundOrigin(p.Position, Vector2.Zero, delta), p.Type)).ToArray(); + + // Importantly, update as a single operation so automatic adjustment of control points to different + // curve types does not unexpectedly trigger and change the slider's shape. + path.Path.ControlPoints.Clear(); + path.Path.ControlPoints.AddRange(controlPoints); } }