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https://github.com/osukey/osukey.git
synced 2025-07-02 08:49:59 +09:00
Add (previously failing) test coverage of drag from selection
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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@ -27,12 +28,12 @@ namespace osu.Game.Tests.Visual.Editing
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private BlueprintContainer blueprintContainer
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private BlueprintContainer blueprintContainer
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=> Editor.ChildrenOfType<BlueprintContainer>().First();
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=> Editor.ChildrenOfType<BlueprintContainer>().First();
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private void moveMouseToObject(HitObject obj)
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private void moveMouseToObject(Func<HitObject> targetFunc)
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{
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{
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AddStep("move mouse to object", () =>
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AddStep("move mouse to object", () =>
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{
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{
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var pos = blueprintContainer.SelectionBlueprints
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var pos = blueprintContainer.SelectionBlueprints
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.First(s => s.HitObject == obj)
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.First(s => s.HitObject == targetFunc())
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.ChildrenOfType<HitCirclePiece>()
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.ChildrenOfType<HitCirclePiece>()
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.First().ScreenSpaceDrawQuad.Centre;
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.First().ScreenSpaceDrawQuad.Centre;
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@ -46,7 +47,7 @@ namespace osu.Game.Tests.Visual.Editing
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var addedObject = new HitCircle { StartTime = 100 };
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var addedObject = new HitCircle { StartTime = 100 };
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AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
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AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
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moveMouseToObject(addedObject);
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moveMouseToObject(() => addedObject);
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
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AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
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@ -60,7 +61,7 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("add one more hitobject", () => EditorBeatmap.Add(addedObject2));
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AddStep("add one more hitobject", () => EditorBeatmap.Add(addedObject2));
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AddAssert("selection unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
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AddAssert("selection unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
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moveMouseToObject(addedObject2);
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moveMouseToObject(() => addedObject2);
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject2);
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AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject2);
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}
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}
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@ -78,33 +79,69 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
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moveMouseToObject(addedObjects[0]);
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moveMouseToObject(() => addedObjects[0]);
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AddStep("click first", () => InputManager.Click(MouseButton.Left));
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AddStep("click first", () => InputManager.Click(MouseButton.Left));
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AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObjects[0]);
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AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObjects[0]);
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AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft));
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AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft));
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moveMouseToObject(addedObjects[1]);
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moveMouseToObject(() => addedObjects[1]);
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AddStep("click second", () => InputManager.Click(MouseButton.Left));
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AddStep("click second", () => InputManager.Click(MouseButton.Left));
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AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
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AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
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moveMouseToObject(addedObjects[2]);
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moveMouseToObject(() => addedObjects[2]);
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AddStep("click third", () => InputManager.Click(MouseButton.Left));
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AddStep("click third", () => InputManager.Click(MouseButton.Left));
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AddAssert("3 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 3 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[2]));
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AddAssert("3 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 3 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[2]));
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moveMouseToObject(addedObjects[1]);
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moveMouseToObject(() => addedObjects[1]);
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AddStep("click second", () => InputManager.Click(MouseButton.Left));
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AddStep("click second", () => InputManager.Click(MouseButton.Left));
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AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && !EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
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AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && !EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
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}
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestMultiSelectFromDrag(bool alreadySelectedBeforeDrag)
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{
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HitCircle[] addedObjects = null;
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
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{
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new HitCircle { StartTime = 100 },
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new HitCircle { StartTime = 200, Position = new Vector2(50) },
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new HitCircle { StartTime = 300, Position = new Vector2(100) },
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new HitCircle { StartTime = 400, Position = new Vector2(150) },
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}));
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moveMouseToObject(() => addedObjects[0]);
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AddStep("click first", () => InputManager.Click(MouseButton.Left));
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AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft));
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moveMouseToObject(() => addedObjects[1]);
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if (alreadySelectedBeforeDrag)
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AddStep("click second", () => InputManager.Click(MouseButton.Left));
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AddStep("mouse down on second", () => InputManager.PressButton(MouseButton.Left));
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AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
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AddStep("drag to centre", () => InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.Centre));
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AddAssert("positions changed", () => addedObjects[0].Position != Vector2.Zero && addedObjects[1].Position != new Vector2(50));
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AddStep("release control", () => InputManager.ReleaseKey(Key.ControlLeft));
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AddStep("mouse up", () => InputManager.ReleaseButton(MouseButton.Left));
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}
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[Test]
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[Test]
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public void TestBasicDeselect()
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public void TestBasicDeselect()
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{
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{
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var addedObject = new HitCircle { StartTime = 100 };
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var addedObject = new HitCircle { StartTime = 100 };
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AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
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AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
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moveMouseToObject(addedObject);
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moveMouseToObject(() => addedObject);
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
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AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
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@ -127,7 +164,7 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("select added object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject));
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AddStep("select added object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject));
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moveMouseToObject(addedObject);
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moveMouseToObject(() => addedObject);
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AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
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AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
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AddStep("right click", () => InputManager.Click(MouseButton.Right));
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AddStep("right click", () => InputManager.Click(MouseButton.Right));
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