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Merge branch 'master' into hit-sample-pooling
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@ -9,9 +9,7 @@ using osu.Framework.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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@ -61,13 +59,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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PositionBindable.BindTo(HitObject.PositionBindable);
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StackHeightBindable.BindTo(HitObject.StackHeightBindable);
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ScaleBindable.BindTo(HitObject.ScaleBindable);
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// Manually set to reduce the number of future alive objects to a bare minimum.
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LifetimeStart = HitObject.StartTime - HitObject.TimePreempt;
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// Arbitrary lifetime end to prevent past objects in idle states remaining alive in non-frame-stable contexts.
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// An extra 1000ms is added to always overestimate the true lifetime, and a more exact value is set by hit transforms and the following expiry.
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LifetimeEnd = HitObject.GetEndTime() + HitObject.HitWindows.WindowFor(HitResult.Miss) + 1000;
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}
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protected override void OnFree()
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableSpinnerTick : DrawableOsuHitObject
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@ -17,6 +19,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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}
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private DrawableSpinner drawableSpinner;
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protected override void OnParentReceived(DrawableHitObject parent)
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{
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base.OnParentReceived(parent);
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drawableSpinner = (DrawableSpinner)parent;
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}
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protected override double MaximumJudgementOffset => drawableSpinner.HitObject.Duration;
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/// <summary>
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/// Apply a judgement result.
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/// </summary>
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