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Rename BeatmapInfo.Version
to DifficultyName
to match underlying interface
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@ -13,7 +13,7 @@ namespace osu.Game.Screens.Edit.Components.Menus
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public BeatmapInfo BeatmapInfo { get; }
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public DifficultyMenuItem(BeatmapInfo beatmapInfo, bool selected, Action<BeatmapInfo> difficultyChangeFunc)
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: base(beatmapInfo.Version ?? "(unnamed)", null)
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: base(beatmapInfo.DifficultyName ?? "(unnamed)", null)
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{
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BeatmapInfo = beatmapInfo;
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State.Value = selected;
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