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Rename BeatmapInfo.Version
to DifficultyName
to match underlying interface
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@ -126,7 +126,7 @@ namespace osu.Game.Screens.Play
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{
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new OsuSpriteText
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{
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Text = beatmap?.BeatmapInfo?.Version,
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Text = beatmap?.BeatmapInfo?.DifficultyName,
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Font = OsuFont.GetFont(size: 26, italics: true),
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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