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Rename BeatmapInfo.Version
to DifficultyName
to match underlying interface
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@ -229,7 +229,7 @@ namespace osu.Game.Screens.Select
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{
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VersionLabel = new OsuSpriteText
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{
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Text = beatmapInfo.Version,
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Text = beatmapInfo.DifficultyName,
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Font = OsuFont.GetFont(size: 24, italics: true),
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RelativeSizeAxes = Axes.X,
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Truncate = true,
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@ -324,7 +324,7 @@ namespace osu.Game.Screens.Select
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});
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// no difficulty means it can't have a status to show
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if (beatmapInfo.Version == null)
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if (beatmapInfo.DifficultyName == null)
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StatusPill.Hide();
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addInfoLabels();
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