Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Alex Amadori
2017-02-24 16:54:37 +01:00
11 changed files with 142 additions and 52 deletions

View File

@ -95,6 +95,15 @@ namespace osu.Game.Screens.Select
computeYPositions();
}
public void RemoveGroup(BeatmapGroup group)
{
groups.Remove(group);
scrollableContent.Remove(group.Header);
scrollableContent.Remove(group.BeatmapPanels);
computeYPositions();
}
private void movePanel(Panel panel, bool advance, bool animated, ref float currentY)
{
yPositions.Add(currentY);
@ -320,6 +329,12 @@ namespace osu.Game.Screens.Select
if (direction == 0)
return base.OnKeyDown(state, args);
SelectNext(direction, skipDifficulties);
return true;
}
public void SelectNext(int direction = 1, bool skipDifficulties = true)
{
if (!skipDifficulties)
{
int i = SelectedGroup.BeatmapPanels.IndexOf(SelectedPanel) + direction;
@ -328,7 +343,7 @@ namespace osu.Game.Screens.Select
{
//changing difficulty panel, not set.
SelectGroup(SelectedGroup, SelectedGroup.BeatmapPanels[i]);
return true;
return;
}
}
@ -341,11 +356,9 @@ namespace osu.Game.Screens.Select
if (groups[index].State != BeatmapGroupState.Hidden)
{
SelectBeatmap(groups[index].BeatmapPanels.First().Beatmap);
return true;
return;
}
} while (index != startIndex);
return true;
}
public void SelectRandom()

View File

@ -153,7 +153,8 @@ namespace osu.Game.Screens.Select
if (database == null)
database = beatmaps;
database.BeatmapSetAdded += onDatabaseOnBeatmapSetAdded;
database.BeatmapSetAdded += onBeatmapSetAdded;
database.BeatmapSetRemoved += onBeatmapSetRemoved;
trackManager = audio.Track;
@ -200,10 +201,9 @@ namespace osu.Game.Screens.Select
}, 250);
}
private void onDatabaseOnBeatmapSetAdded(BeatmapSetInfo s)
{
Schedule(() => addBeatmapSet(s, Game, true));
}
private void onBeatmapSetAdded(BeatmapSetInfo s) => Schedule(() => addBeatmapSet(s, Game, true));
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Schedule(() => removeBeatmapSet(s));
protected override void OnEntering(Screen last)
{
@ -262,7 +262,8 @@ namespace osu.Game.Screens.Select
if (playMode != null)
playMode.ValueChanged -= playMode_ValueChanged;
database.BeatmapSetAdded -= onDatabaseOnBeatmapSetAdded;
database.BeatmapSetAdded -= onBeatmapSetAdded;
database.BeatmapSetRemoved -= onBeatmapSetRemoved;
initialAddSetsTask.Cancel();
}
@ -294,7 +295,7 @@ namespace osu.Game.Screens.Select
//todo: change background in selectionChanged instead; support per-difficulty backgrounds.
changeBackground(beatmap);
carousel.SelectBeatmap(beatmap.BeatmapInfo);
carousel.SelectBeatmap(beatmap?.BeatmapInfo);
}
/// <summary>
@ -344,9 +345,7 @@ namespace osu.Game.Screens.Select
b.ComputeDifficulty(database);
beatmapSet.Beatmaps = beatmapSet.Beatmaps.OrderBy(b => b.StarDifficulty).ToList();
var beatmap = new WorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault(), beatmapSet, database);
var group = new BeatmapGroup(beatmap)
var group = new BeatmapGroup(database.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
{
SelectionChanged = selectionChanged,
StartRequested = b => footer.StartButton.TriggerClick()
@ -371,9 +370,24 @@ namespace osu.Game.Screens.Select
}));
}
private void removeBeatmapSet(BeatmapSetInfo beatmapSet)
{
var group = beatmapGroups.Find(b => b.BeatmapSet.ID == beatmapSet.ID);
if (group == null) return;
if (carousel.SelectedGroup == group)
carousel.SelectNext();
beatmapGroups.Remove(group);
carousel.RemoveGroup(group);
if (beatmapGroups.Count == 0)
Beatmap = null;
}
private void addBeatmapSets(Framework.Game game, CancellationToken token)
{
foreach (var beatmapSet in database.Query<BeatmapSetInfo>())
foreach (var beatmapSet in database.Query<BeatmapSetInfo>().Where(b => !b.DeletePending))
{
if (token.IsCancellationRequested) return;
addBeatmapSet(beatmapSet, game);
@ -388,6 +402,13 @@ namespace osu.Game.Screens.Select
case Key.Enter:
footer.StartButton.TriggerClick();
return true;
case Key.Delete:
if (Beatmap != null)
{
Beatmap.Dispose();
database.Delete(Beatmap.BeatmapSetInfo);
}
return true;
}
return base.OnKeyDown(state, args);

View File

@ -49,6 +49,15 @@ namespace osu.Game.Screens.Select
}
}
if (state.Keyboard.ShiftPressed)
{
switch (args.Key)
{
case Key.Delete:
return false;
}
}
return base.OnKeyDown(state, args);
}
}