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Use empty hitwindows instead of null
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@ -13,6 +13,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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{
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public float X { get; set; }
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protected override HitWindows CreateHitWindows() => null;
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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}
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}
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