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Use empty hitwindows instead of null
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@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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Scale = 1.0f - 0.7f * (difficulty.CircleSize - 5) / 5;
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}
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protected override HitWindows CreateHitWindows() => null;
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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}
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public enum FruitVisualRepresentation
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