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Use empty hitwindows instead of null
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@ -88,6 +88,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
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public override Judgement CreateJudgement() => new TaikoDrumRollJudgement();
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protected override HitWindows CreateHitWindows() => null;
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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}
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}
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