Add basic hyperdash movement

Doesn't restrict direction yet. Also improves readability of fruit catch detection.
This commit is contained in:
Dean Herbert
2017-12-01 19:24:48 +09:00
parent 881745d756
commit 51cae24a26
4 changed files with 108 additions and 10 deletions

View File

@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
if (timeToNext * CatcherArea.Catcher.BASE_SPEED < distanceToNext)
{
currentObject.HyperDash = true;
currentObject.HyperDashTarget = nextObject;
lastExcess = catcher_width_half;
}
else