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Add basic hyperdash movement
Doesn't restrict direction yet. Also improves readability of fruit catch detection.
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@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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if (timeToNext * CatcherArea.Catcher.BASE_SPEED < distanceToNext)
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{
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currentObject.HyperDash = true;
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currentObject.HyperDashTarget = nextObject;
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lastExcess = catcher_width_half;
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}
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else
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