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Add basic hyperdash movement
Doesn't restrict direction yet. Also improves readability of fruit catch detection.
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@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Catch.UI
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};
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}
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public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.CanCatch(obj);
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public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.AttemptCatch(obj);
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public override void Add(DrawableHitObject h)
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{
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