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Update usages of Animation and Video in line with framework changes
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@ -270,10 +270,9 @@ namespace osu.Game.Screens.Menu
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = new VideoSprite(videoStream, false)
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InternalChild = new Video(videoStream, false)
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{
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RelativeSizeAxes = Axes.Both,
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Clock = new FramedOffsetClock(Clock) { Offset = -logo_1 }
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};
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}
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}
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