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Update usages of Animation and Video in line with framework changes
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@ -384,7 +384,7 @@ namespace osu.Game.Rulesets.Catch.UI
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}
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currentCatcher.Show();
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(currentCatcher.Drawable as IAnimation)?.GotoFrame(0);
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(currentCatcher.Drawable as IFramedAnimation)?.GotoFrame(0);
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}
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private void beginTrail()
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