mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Merge branch 'editor-scrolling-playfield-support' of https://github.com/peppy/osu; branch 'results-screen-condensed-panel' of https://github.com/smoogipoo/osu into results-screen-condensed-panel
This commit is contained in:
@ -16,7 +16,7 @@ namespace osu.Game.Tests.Beatmaps
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[Test]
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public void TestSingleSpan()
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{
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var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 1, null).ToArray();
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var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 1, null, default).ToArray();
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Assert.That(events[0].Type, Is.EqualTo(SliderEventType.Head));
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Assert.That(events[0].Time, Is.EqualTo(start_time));
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@ -31,7 +31,7 @@ namespace osu.Game.Tests.Beatmaps
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[Test]
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public void TestRepeat()
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{
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var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 2, null).ToArray();
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var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 2, null, default).ToArray();
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Assert.That(events[0].Type, Is.EqualTo(SliderEventType.Head));
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Assert.That(events[0].Time, Is.EqualTo(start_time));
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@ -52,7 +52,7 @@ namespace osu.Game.Tests.Beatmaps
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[Test]
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public void TestNonEvenTicks()
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{
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var events = SliderEventGenerator.Generate(start_time, span_duration, 1, 300, span_duration, 2, null).ToArray();
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var events = SliderEventGenerator.Generate(start_time, span_duration, 1, 300, span_duration, 2, null, default).ToArray();
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Assert.That(events[0].Type, Is.EqualTo(SliderEventType.Head));
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Assert.That(events[0].Time, Is.EqualTo(start_time));
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@ -85,7 +85,7 @@ namespace osu.Game.Tests.Beatmaps
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[Test]
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public void TestLegacyLastTickOffset()
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{
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var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 1, 100).ToArray();
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var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 1, 100, default).ToArray();
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Assert.That(events[2].Type, Is.EqualTo(SliderEventType.LegacyLastTick));
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Assert.That(events[2].Time, Is.EqualTo(900));
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@ -97,7 +97,7 @@ namespace osu.Game.Tests.Beatmaps
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const double velocity = 5;
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const double min_distance = velocity * 10;
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var events = SliderEventGenerator.Generate(start_time, span_duration, velocity, velocity, span_duration, 2, 0).ToArray();
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var events = SliderEventGenerator.Generate(start_time, span_duration, velocity, velocity, span_duration, 2, 0, default).ToArray();
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Assert.Multiple(() =>
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{
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@ -68,7 +68,7 @@ namespace osu.Game.Tests.Visual.Background
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/// Check if <see cref="PlayerLoader"/> properly triggers the visual settings preview when a user hovers over the visual settings panel.
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/// </summary>
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[Test]
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public void PlayerLoaderSettingsHoverTest()
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public void TestPlayerLoaderSettingsHover()
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{
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setupUserSettings();
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AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new LoadBlockingTestPlayer { BlockLoad = true })));
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@ -79,11 +79,9 @@ namespace osu.Game.Tests.Visual.Background
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InputManager.MoveMouseTo(playerLoader.ScreenPos);
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InputManager.MoveMouseTo(playerLoader.VisualSettingsPos);
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});
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waitForDim();
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AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
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AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
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AddStep("Stop background preview", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
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waitForDim();
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AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
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AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
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}
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/// <summary>
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@ -92,20 +90,19 @@ namespace osu.Game.Tests.Visual.Background
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/// We need to check that in this scenario, the dim and blur is still properly applied after entering player.
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/// </summary>
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[Test]
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public void PlayerLoaderTransitionTest()
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public void TestPlayerLoaderTransition()
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{
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performFullSetup();
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AddStep("Trigger hover event", () => playerLoader.TriggerOnHover());
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AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
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waitForDim();
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AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
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AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
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}
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/// <summary>
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/// Make sure the background is fully invisible (Alpha == 0) when the background should be disabled by the storyboard.
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/// </summary>
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[Test]
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public void StoryboardBackgroundVisibilityTest()
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public void TestStoryboardBackgroundVisibility()
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{
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performFullSetup();
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createFakeStoryboard();
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@ -114,52 +111,46 @@ namespace osu.Game.Tests.Visual.Background
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player.ReplacesBackground.Value = true;
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player.StoryboardEnabled.Value = true;
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});
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waitForDim();
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AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible);
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AddUntilStep("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible);
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AddStep("Disable Storyboard", () =>
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{
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player.ReplacesBackground.Value = false;
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player.StoryboardEnabled.Value = false;
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});
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waitForDim();
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AddAssert("Background is visible, storyboard is invisible", () => songSelect.IsBackgroundVisible() && !player.IsStoryboardVisible);
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AddUntilStep("Background is visible, storyboard is invisible", () => songSelect.IsBackgroundVisible() && !player.IsStoryboardVisible);
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}
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/// <summary>
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/// When exiting player, the screen that it suspends/exits to needs to have a fully visible (Alpha == 1) background.
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/// </summary>
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[Test]
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public void StoryboardTransitionTest()
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public void TestStoryboardTransition()
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{
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performFullSetup();
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createFakeStoryboard();
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AddStep("Exit to song select", () => player.Exit());
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waitForDim();
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AddAssert("Background is visible", () => songSelect.IsBackgroundVisible());
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AddUntilStep("Background is visible", () => songSelect.IsBackgroundVisible());
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}
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/// <summary>
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/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a background.
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/// </summary>
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[Test]
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public void DisableUserDimBackgroundTest()
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public void TestDisableUserDimBackground()
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{
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performFullSetup();
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waitForDim();
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AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
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AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
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AddStep("Enable user dim", () => songSelect.DimEnabled.Value = false);
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waitForDim();
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AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsUserBlurDisabled());
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AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsUserBlurDisabled());
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AddStep("Disable user dim", () => songSelect.DimEnabled.Value = true);
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waitForDim();
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AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
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AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
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}
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/// <summary>
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/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a storyboard.
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/// </summary>
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[Test]
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public void DisableUserDimStoryboardTest()
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public void TestDisableUserDimStoryboard()
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{
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performFullSetup();
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createFakeStoryboard();
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@ -170,41 +161,36 @@ namespace osu.Game.Tests.Visual.Background
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});
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AddStep("Enable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = true);
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AddStep("Set dim level to 1", () => songSelect.DimLevel.Value = 1f);
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waitForDim();
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AddAssert("Storyboard is invisible", () => !player.IsStoryboardVisible);
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AddUntilStep("Storyboard is invisible", () => !player.IsStoryboardVisible);
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AddStep("Disable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = false);
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waitForDim();
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AddAssert("Storyboard is visible", () => player.IsStoryboardVisible);
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AddUntilStep("Storyboard is visible", () => player.IsStoryboardVisible);
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}
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/// <summary>
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/// Check if the visual settings container retains dim and blur when pausing
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/// </summary>
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[Test]
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public void PauseTest()
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public void TestPause()
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{
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performFullSetup(true);
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AddStep("Pause", () => player.Pause());
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waitForDim();
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AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
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AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
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AddStep("Unpause", () => player.Resume());
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waitForDim();
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AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
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AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
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}
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/// <summary>
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/// Check if the visual settings container removes user dim when suspending <see cref="Player"/> for <see cref="ResultsScreen"/>
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/// </summary>
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[Test]
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public void TransitionTest()
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public void TestTransition()
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{
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performFullSetup();
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FadeAccessibleResults results = null;
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AddStep("Transition to Results", () => player.Push(results =
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new FadeAccessibleResults(new ScoreInfo { User = new User { Username = "osu!" } })));
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AddUntilStep("Wait for results is current", () => results.IsCurrentScreen());
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waitForDim();
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AddAssert("Screen is undimmed, original background retained", () =>
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AddUntilStep("Screen is undimmed, original background retained", () =>
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songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent() && results.IsBlurCorrect());
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}
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@ -212,32 +198,27 @@ namespace osu.Game.Tests.Visual.Background
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/// Check if background gets undimmed and unblurred when leaving <see cref="Player"/> for <see cref="PlaySongSelect"/>
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/// </summary>
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[Test]
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public void TransitionOutTest()
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public void TestTransitionOut()
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{
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performFullSetup();
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AddStep("Exit to song select", () => player.Exit());
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waitForDim();
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AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsBlurCorrect());
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AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsBlurCorrect());
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}
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/// <summary>
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/// Check if hovering on the visual settings dialogue after resuming from player still previews the background dim.
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/// </summary>
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[Test]
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public void ResumeFromPlayerTest()
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public void TestResumeFromPlayer()
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{
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performFullSetup();
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AddStep("Move mouse to Visual Settings", () => InputManager.MoveMouseTo(playerLoader.VisualSettingsPos));
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AddStep("Resume PlayerLoader", () => player.Restart());
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waitForDim();
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AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
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AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
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AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
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waitForDim();
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AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
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AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
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}
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private void waitForDim() => AddWaitStep("Wait for dim", 5);
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private void createFakeStoryboard() => AddStep("Create storyboard", () =>
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{
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player.StoryboardEnabled.Value = false;
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@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Editing
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[Cached(typeof(EditorBeatmap))]
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private readonly EditorBeatmap editorBeatmap;
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[Cached(typeof(IDistanceSnapProvider))]
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[Cached(typeof(IPositionSnapProvider))]
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private readonly SnapProvider snapProvider = new SnapProvider();
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public TestSceneDistanceSnapGrid()
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@ -151,9 +151,9 @@ namespace osu.Game.Tests.Visual.Editing
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=> (Vector2.Zero, 0);
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}
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private class SnapProvider : IDistanceSnapProvider
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private class SnapProvider : IPositionSnapProvider
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{
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public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time);
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public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
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public float GetBeatSnapDistanceAt(double referenceTime) => 10;
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@ -4,8 +4,8 @@
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components;
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using osuTK;
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@ -17,9 +17,8 @@ namespace osu.Game.Tests.Visual.Editing
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[BackgroundDependencyLoader]
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private void load()
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{
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var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
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Dependencies.CacheAs<IAdjustableClock>(clock);
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Dependencies.CacheAs<IFrameBasedClock>(clock);
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var clock = new EditorClock { IsCoupled = false };
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Dependencies.CacheAs(clock);
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var playback = new PlaybackControl
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{
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@ -7,7 +7,6 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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@ -69,7 +68,7 @@ namespace osu.Game.Tests.Visual.Editing
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private IBindable<WorkingBeatmap> beatmap { get; set; }
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[Resolved]
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private IAdjustableClock adjustableClock { get; set; }
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private EditorClock editorClock { get; set; }
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public AudioVisualiser()
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{
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@ -96,13 +95,15 @@ namespace osu.Game.Tests.Visual.Editing
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base.Update();
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if (beatmap.Value.Track.IsLoaded)
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marker.X = (float)(adjustableClock.CurrentTime / beatmap.Value.Track.Length);
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marker.X = (float)(editorClock.CurrentTime / beatmap.Value.Track.Length);
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}
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}
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private class StartStopButton : OsuButton
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{
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private IAdjustableClock adjustableClock;
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[Resolved]
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private EditorClock editorClock { get; set; }
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private bool started;
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public StartStopButton()
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@ -114,22 +115,16 @@ namespace osu.Game.Tests.Visual.Editing
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Action = onClick;
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}
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[BackgroundDependencyLoader]
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private void load(IAdjustableClock adjustableClock)
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{
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this.adjustableClock = adjustableClock;
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}
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private void onClick()
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{
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if (started)
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{
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adjustableClock.Stop();
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editorClock.Stop();
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Text = "Start";
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}
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else
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{
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adjustableClock.Start();
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editorClock.Start();
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Text = "Stop";
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}
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Reference in New Issue
Block a user