Merge branch 'editor-scrolling-playfield-support' of https://github.com/peppy/osu; branch 'results-screen-condensed-panel' of https://github.com/smoogipoo/osu into results-screen-condensed-panel

This commit is contained in:
smoogipoo
2020-05-26 15:39:39 +09:00
76 changed files with 1205 additions and 582 deletions

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@ -16,7 +16,7 @@ namespace osu.Game.Tests.Beatmaps
[Test]
public void TestSingleSpan()
{
var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 1, null).ToArray();
var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 1, null, default).ToArray();
Assert.That(events[0].Type, Is.EqualTo(SliderEventType.Head));
Assert.That(events[0].Time, Is.EqualTo(start_time));
@ -31,7 +31,7 @@ namespace osu.Game.Tests.Beatmaps
[Test]
public void TestRepeat()
{
var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 2, null).ToArray();
var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 2, null, default).ToArray();
Assert.That(events[0].Type, Is.EqualTo(SliderEventType.Head));
Assert.That(events[0].Time, Is.EqualTo(start_time));
@ -52,7 +52,7 @@ namespace osu.Game.Tests.Beatmaps
[Test]
public void TestNonEvenTicks()
{
var events = SliderEventGenerator.Generate(start_time, span_duration, 1, 300, span_duration, 2, null).ToArray();
var events = SliderEventGenerator.Generate(start_time, span_duration, 1, 300, span_duration, 2, null, default).ToArray();
Assert.That(events[0].Type, Is.EqualTo(SliderEventType.Head));
Assert.That(events[0].Time, Is.EqualTo(start_time));
@ -85,7 +85,7 @@ namespace osu.Game.Tests.Beatmaps
[Test]
public void TestLegacyLastTickOffset()
{
var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 1, 100).ToArray();
var events = SliderEventGenerator.Generate(start_time, span_duration, 1, span_duration / 2, span_duration, 1, 100, default).ToArray();
Assert.That(events[2].Type, Is.EqualTo(SliderEventType.LegacyLastTick));
Assert.That(events[2].Time, Is.EqualTo(900));
@ -97,7 +97,7 @@ namespace osu.Game.Tests.Beatmaps
const double velocity = 5;
const double min_distance = velocity * 10;
var events = SliderEventGenerator.Generate(start_time, span_duration, velocity, velocity, span_duration, 2, 0).ToArray();
var events = SliderEventGenerator.Generate(start_time, span_duration, velocity, velocity, span_duration, 2, 0, default).ToArray();
Assert.Multiple(() =>
{

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@ -68,7 +68,7 @@ namespace osu.Game.Tests.Visual.Background
/// Check if <see cref="PlayerLoader"/> properly triggers the visual settings preview when a user hovers over the visual settings panel.
/// </summary>
[Test]
public void PlayerLoaderSettingsHoverTest()
public void TestPlayerLoaderSettingsHover()
{
setupUserSettings();
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new LoadBlockingTestPlayer { BlockLoad = true })));
@ -79,11 +79,9 @@ namespace osu.Game.Tests.Visual.Background
InputManager.MoveMouseTo(playerLoader.ScreenPos);
InputManager.MoveMouseTo(playerLoader.VisualSettingsPos);
});
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Stop background preview", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
waitForDim();
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
}
/// <summary>
@ -92,20 +90,19 @@ namespace osu.Game.Tests.Visual.Background
/// We need to check that in this scenario, the dim and blur is still properly applied after entering player.
/// </summary>
[Test]
public void PlayerLoaderTransitionTest()
public void TestPlayerLoaderTransition()
{
performFullSetup();
AddStep("Trigger hover event", () => playerLoader.TriggerOnHover());
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
}
/// <summary>
/// Make sure the background is fully invisible (Alpha == 0) when the background should be disabled by the storyboard.
/// </summary>
[Test]
public void StoryboardBackgroundVisibilityTest()
public void TestStoryboardBackgroundVisibility()
{
performFullSetup();
createFakeStoryboard();
@ -114,52 +111,46 @@ namespace osu.Game.Tests.Visual.Background
player.ReplacesBackground.Value = true;
player.StoryboardEnabled.Value = true;
});
waitForDim();
AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible);
AddUntilStep("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible);
AddStep("Disable Storyboard", () =>
{
player.ReplacesBackground.Value = false;
player.StoryboardEnabled.Value = false;
});
waitForDim();
AddAssert("Background is visible, storyboard is invisible", () => songSelect.IsBackgroundVisible() && !player.IsStoryboardVisible);
AddUntilStep("Background is visible, storyboard is invisible", () => songSelect.IsBackgroundVisible() && !player.IsStoryboardVisible);
}
/// <summary>
/// When exiting player, the screen that it suspends/exits to needs to have a fully visible (Alpha == 1) background.
/// </summary>
[Test]
public void StoryboardTransitionTest()
public void TestStoryboardTransition()
{
performFullSetup();
createFakeStoryboard();
AddStep("Exit to song select", () => player.Exit());
waitForDim();
AddAssert("Background is visible", () => songSelect.IsBackgroundVisible());
AddUntilStep("Background is visible", () => songSelect.IsBackgroundVisible());
}
/// <summary>
/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a background.
/// </summary>
[Test]
public void DisableUserDimBackgroundTest()
public void TestDisableUserDimBackground()
{
performFullSetup();
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Enable user dim", () => songSelect.DimEnabled.Value = false);
waitForDim();
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsUserBlurDisabled());
AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsUserBlurDisabled());
AddStep("Disable user dim", () => songSelect.DimEnabled.Value = true);
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
}
/// <summary>
/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a storyboard.
/// </summary>
[Test]
public void DisableUserDimStoryboardTest()
public void TestDisableUserDimStoryboard()
{
performFullSetup();
createFakeStoryboard();
@ -170,41 +161,36 @@ namespace osu.Game.Tests.Visual.Background
});
AddStep("Enable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = true);
AddStep("Set dim level to 1", () => songSelect.DimLevel.Value = 1f);
waitForDim();
AddAssert("Storyboard is invisible", () => !player.IsStoryboardVisible);
AddUntilStep("Storyboard is invisible", () => !player.IsStoryboardVisible);
AddStep("Disable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = false);
waitForDim();
AddAssert("Storyboard is visible", () => player.IsStoryboardVisible);
AddUntilStep("Storyboard is visible", () => player.IsStoryboardVisible);
}
/// <summary>
/// Check if the visual settings container retains dim and blur when pausing
/// </summary>
[Test]
public void PauseTest()
public void TestPause()
{
performFullSetup(true);
AddStep("Pause", () => player.Pause());
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Unpause", () => player.Resume());
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
}
/// <summary>
/// Check if the visual settings container removes user dim when suspending <see cref="Player"/> for <see cref="ResultsScreen"/>
/// </summary>
[Test]
public void TransitionTest()
public void TestTransition()
{
performFullSetup();
FadeAccessibleResults results = null;
AddStep("Transition to Results", () => player.Push(results =
new FadeAccessibleResults(new ScoreInfo { User = new User { Username = "osu!" } })));
AddUntilStep("Wait for results is current", () => results.IsCurrentScreen());
waitForDim();
AddAssert("Screen is undimmed, original background retained", () =>
AddUntilStep("Screen is undimmed, original background retained", () =>
songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent() && results.IsBlurCorrect());
}
@ -212,32 +198,27 @@ namespace osu.Game.Tests.Visual.Background
/// Check if background gets undimmed and unblurred when leaving <see cref="Player"/> for <see cref="PlaySongSelect"/>
/// </summary>
[Test]
public void TransitionOutTest()
public void TestTransitionOut()
{
performFullSetup();
AddStep("Exit to song select", () => player.Exit());
waitForDim();
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsBlurCorrect());
AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsBlurCorrect());
}
/// <summary>
/// Check if hovering on the visual settings dialogue after resuming from player still previews the background dim.
/// </summary>
[Test]
public void ResumeFromPlayerTest()
public void TestResumeFromPlayer()
{
performFullSetup();
AddStep("Move mouse to Visual Settings", () => InputManager.MoveMouseTo(playerLoader.VisualSettingsPos));
AddStep("Resume PlayerLoader", () => player.Restart());
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
waitForDim();
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
}
private void waitForDim() => AddWaitStep("Wait for dim", 5);
private void createFakeStoryboard() => AddStep("Create storyboard", () =>
{
player.StoryboardEnabled.Value = false;

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@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Editing
[Cached(typeof(EditorBeatmap))]
private readonly EditorBeatmap editorBeatmap;
[Cached(typeof(IDistanceSnapProvider))]
[Cached(typeof(IPositionSnapProvider))]
private readonly SnapProvider snapProvider = new SnapProvider();
public TestSceneDistanceSnapGrid()
@ -151,9 +151,9 @@ namespace osu.Game.Tests.Visual.Editing
=> (Vector2.Zero, 0);
}
private class SnapProvider : IDistanceSnapProvider
private class SnapProvider : IPositionSnapProvider
{
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time);
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
public float GetBeatSnapDistanceAt(double referenceTime) => 10;

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@ -4,8 +4,8 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components;
using osuTK;
@ -17,9 +17,8 @@ namespace osu.Game.Tests.Visual.Editing
[BackgroundDependencyLoader]
private void load()
{
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
Dependencies.CacheAs<IAdjustableClock>(clock);
Dependencies.CacheAs<IFrameBasedClock>(clock);
var clock = new EditorClock { IsCoupled = false };
Dependencies.CacheAs(clock);
var playback = new PlaybackControl
{

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@ -7,7 +7,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
@ -69,7 +68,7 @@ namespace osu.Game.Tests.Visual.Editing
private IBindable<WorkingBeatmap> beatmap { get; set; }
[Resolved]
private IAdjustableClock adjustableClock { get; set; }
private EditorClock editorClock { get; set; }
public AudioVisualiser()
{
@ -96,13 +95,15 @@ namespace osu.Game.Tests.Visual.Editing
base.Update();
if (beatmap.Value.Track.IsLoaded)
marker.X = (float)(adjustableClock.CurrentTime / beatmap.Value.Track.Length);
marker.X = (float)(editorClock.CurrentTime / beatmap.Value.Track.Length);
}
}
private class StartStopButton : OsuButton
{
private IAdjustableClock adjustableClock;
[Resolved]
private EditorClock editorClock { get; set; }
private bool started;
public StartStopButton()
@ -114,22 +115,16 @@ namespace osu.Game.Tests.Visual.Editing
Action = onClick;
}
[BackgroundDependencyLoader]
private void load(IAdjustableClock adjustableClock)
{
this.adjustableClock = adjustableClock;
}
private void onClick()
{
if (started)
{
adjustableClock.Stop();
editorClock.Stop();
Text = "Start";
}
else
{
adjustableClock.Start();
editorClock.Start();
Text = "Stop";
}