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Centralise TestPlayer implementations as much as possible
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@ -18,7 +18,6 @@ using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Visual;
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@ -56,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private void checkNextHitObject(string skin) =>
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AddUntilStep($"check skin from {skin}", () =>
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{
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var firstObject = ((TestPlayer)Player).DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.OfType<DrawableHitCircle>().FirstOrDefault();
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var firstObject = Player.DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.OfType<DrawableHitCircle>().FirstOrDefault();
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if (firstObject == null)
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return false;
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@ -75,7 +74,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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[Resolved]
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private AudioManager audio { get; set; }
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protected override Player CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(testUserSkin);
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protected override TestPlayer CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(testUserSkin);
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new CustomSkinWorkingBeatmap(beatmap, storyboard, Clock, audio, testBeatmapSkin);
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