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Centralise TestPlayer implementations as much as possible
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@ -11,7 +11,6 @@ using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using osuTK;
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using System.Collections.Generic;
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using System.Linq;
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@ -44,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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base.SetUpSteps();
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AddUntilStep("wait for track to start running", () => track.IsRunning);
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AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)((TestPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.First());
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AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)Player.DrawableRuleset.Playfield.AllHitObjects.First());
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}
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[Test]
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@ -89,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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AddStep($"seek to {time}", () => track.Seek(time));
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AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, ((TestPlayer)Player).DrawableRuleset.FrameStableClock.CurrentTime, 100));
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AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
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}
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
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