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Centralise TestPlayer implementations as much as possible
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@ -9,7 +9,6 @@ using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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@ -307,17 +306,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
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}
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private class TestPlayer : Visual.TestPlayer
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{
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public new Bindable<IReadOnlyList<Mod>> Mods => base.Mods;
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public TestPlayer(bool allowPause = true, bool showResults = true)
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: base(allowPause, showResults)
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{
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}
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}
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protected class SlowLoadPlayer : Visual.TestPlayer
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protected class SlowLoadPlayer : TestPlayer
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{
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public readonly ManualResetEventSlim AllowLoad = new ManualResetEventSlim(false);
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