mirror of
https://github.com/osukey/osukey.git
synced 2025-08-05 07:33:55 +09:00
Merge remote-tracking branch 'upstream/master' into ranks-section
This commit is contained in:
@ -20,13 +20,14 @@ namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
protected override Drawable CreateCursor() => new Cursor();
|
||||
|
||||
private Bindable<bool> cursorRotate;
|
||||
private bool dragging;
|
||||
|
||||
private bool startRotation;
|
||||
|
||||
protected override bool OnMouseMove(InputState state)
|
||||
{
|
||||
if (dragging)
|
||||
if (cursorRotate && dragging)
|
||||
{
|
||||
Debug.Assert(state.Mouse.PositionMouseDown != null);
|
||||
|
||||
@ -102,6 +103,12 @@ namespace osu.Game.Graphics.Cursor
|
||||
ActiveCursor.ScaleTo(0, 500, Easing.In);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
cursorRotate = config.GetBindable<bool>(OsuSetting.CursorRotation);
|
||||
}
|
||||
|
||||
public class Cursor : Container
|
||||
{
|
||||
private Container cursorContainer;
|
||||
|
@ -1,27 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.Processing
|
||||
{
|
||||
internal class RatioAdjust : Container
|
||||
{
|
||||
public RatioAdjust()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
Vector2 parent = Parent.DrawSize;
|
||||
|
||||
Scale = new Vector2(Math.Min(parent.Y / 768f, parent.X / 1024f));
|
||||
Size = new Vector2(1 / Scale.X);
|
||||
}
|
||||
}
|
||||
}
|
@ -15,32 +15,91 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class IconButton : OsuClickableContainer
|
||||
{
|
||||
private readonly SpriteIcon icon;
|
||||
private readonly Box hover;
|
||||
private readonly Container content;
|
||||
private const float button_size = 30;
|
||||
|
||||
private Color4? flashColour;
|
||||
/// <summary>
|
||||
/// The colour that should be flashed when the <see cref="IconButton"/> is clicked.
|
||||
/// </summary>
|
||||
public Color4 FlashColour
|
||||
{
|
||||
get { return flashColour ?? Color4.White; }
|
||||
set { flashColour = value; }
|
||||
}
|
||||
|
||||
private Color4? iconColour;
|
||||
/// <summary>
|
||||
/// The icon colour. This does not affect <see cref="IconButton.Colour"/>.
|
||||
/// </summary>
|
||||
public Color4 IconColour
|
||||
{
|
||||
get { return iconColour ?? Color4.White; }
|
||||
set
|
||||
{
|
||||
iconColour = value;
|
||||
icon.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4? iconHoverColour;
|
||||
/// <summary>
|
||||
/// The icon colour while the <see cref="IconButton"/> is hovered.
|
||||
/// </summary>
|
||||
public Color4 IconHoverColour
|
||||
{
|
||||
get { return iconHoverColour ?? IconColour; }
|
||||
set { iconHoverColour = value; }
|
||||
}
|
||||
|
||||
private Color4? hoverColour;
|
||||
/// <summary>
|
||||
/// The background colour of the <see cref="IconButton"/> while it is hovered.
|
||||
/// </summary>
|
||||
public Color4 HoverColour
|
||||
{
|
||||
get { return hoverColour ?? Color4.White; }
|
||||
set
|
||||
{
|
||||
hoverColour = value;
|
||||
hover.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The icon.
|
||||
/// </summary>
|
||||
public FontAwesome Icon
|
||||
{
|
||||
get { return icon.Icon; }
|
||||
set { icon.Icon = value; }
|
||||
}
|
||||
|
||||
private const float button_size = 30;
|
||||
private Color4 flashColour;
|
||||
|
||||
/// <summary>
|
||||
/// The icon scale. This does not affect <see cref="IconButton.Scale"/>.
|
||||
/// </summary>
|
||||
public Vector2 IconScale
|
||||
{
|
||||
get { return icon.Scale; }
|
||||
set { icon.Scale = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The size of the <see cref="IconButton"/> while it is not being pressed.
|
||||
/// </summary>
|
||||
public Vector2 ButtonSize
|
||||
{
|
||||
get { return content.Size; }
|
||||
set { content.Size = value; }
|
||||
}
|
||||
|
||||
private readonly Container content;
|
||||
private readonly SpriteIcon icon;
|
||||
private readonly Box hover;
|
||||
|
||||
public IconButton()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
Anchor = Anchor.Centre;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
content = new Container
|
||||
@ -48,7 +107,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Size = new Vector2(button_size),
|
||||
|
||||
CornerRadius = 5,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
@ -78,8 +136,11 @@ namespace osu.Game.Graphics.UserInterface
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
hover.Colour = colours.Yellow.Opacity(0.6f);
|
||||
flashColour = colours.Yellow;
|
||||
if (hoverColour == null)
|
||||
HoverColour = colours.Yellow.Opacity(0.6f);
|
||||
|
||||
if (flashColour == null)
|
||||
FlashColour = colours.Yellow;
|
||||
|
||||
Enabled.ValueChanged += enabled => this.FadeColour(enabled ? Color4.White : colours.Gray9, 200, Easing.OutQuint);
|
||||
}
|
||||
@ -87,18 +148,20 @@ namespace osu.Game.Graphics.UserInterface
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
hover.FadeIn(500, Easing.OutQuint);
|
||||
icon.FadeColour(IconHoverColour, 500, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
hover.FadeOut(500, Easing.OutQuint);
|
||||
icon.FadeColour(IconColour, 500, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
hover.FlashColour(flashColour, 800, Easing.OutQuint);
|
||||
hover.FlashColour(FlashColour, 800, Easing.OutQuint);
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
|
@ -59,7 +59,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
public class OsuTabItem : TabItem<T>, IHasAccentColour
|
||||
{
|
||||
protected readonly SpriteText Text;
|
||||
private readonly Box box;
|
||||
protected readonly Box Bar;
|
||||
|
||||
private Color4 accentColour;
|
||||
public Color4 AccentColour
|
||||
@ -77,13 +77,13 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
private void fadeActive()
|
||||
{
|
||||
box.FadeIn(transition_length, Easing.OutQuint);
|
||||
Bar.FadeIn(transition_length, Easing.OutQuint);
|
||||
Text.FadeColour(Color4.White, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void fadeInactive()
|
||||
{
|
||||
box.FadeOut(transition_length, Easing.OutQuint);
|
||||
Bar.FadeOut(transition_length, Easing.OutQuint);
|
||||
Text.FadeColour(AccentColour, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
@ -123,7 +123,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-Bold", // Font should only turn bold when active?
|
||||
},
|
||||
box = new Box
|
||||
Bar = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 1,
|
||||
|
Reference in New Issue
Block a user