Merge remote-tracking branch 'upstream/master' into ranks-section

This commit is contained in:
Dean Herbert
2017-10-13 18:46:43 +09:00
163 changed files with 7946 additions and 956 deletions

View File

@ -20,13 +20,14 @@ namespace osu.Game.Graphics.Cursor
{
protected override Drawable CreateCursor() => new Cursor();
private Bindable<bool> cursorRotate;
private bool dragging;
private bool startRotation;
protected override bool OnMouseMove(InputState state)
{
if (dragging)
if (cursorRotate && dragging)
{
Debug.Assert(state.Mouse.PositionMouseDown != null);
@ -102,6 +103,12 @@ namespace osu.Game.Graphics.Cursor
ActiveCursor.ScaleTo(0, 500, Easing.In);
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
cursorRotate = config.GetBindable<bool>(OsuSetting.CursorRotation);
}
public class Cursor : Container
{
private Container cursorContainer;

View File

@ -1,27 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics.Containers;
using OpenTK;
using osu.Framework.Graphics;
namespace osu.Game.Graphics.Processing
{
internal class RatioAdjust : Container
{
public RatioAdjust()
{
RelativeSizeAxes = Axes.Both;
}
protected override void Update()
{
base.Update();
Vector2 parent = Parent.DrawSize;
Scale = new Vector2(Math.Min(parent.Y / 768f, parent.X / 1024f));
Size = new Vector2(1 / Scale.X);
}
}
}

View File

@ -15,32 +15,91 @@ namespace osu.Game.Graphics.UserInterface
{
public class IconButton : OsuClickableContainer
{
private readonly SpriteIcon icon;
private readonly Box hover;
private readonly Container content;
private const float button_size = 30;
private Color4? flashColour;
/// <summary>
/// The colour that should be flashed when the <see cref="IconButton"/> is clicked.
/// </summary>
public Color4 FlashColour
{
get { return flashColour ?? Color4.White; }
set { flashColour = value; }
}
private Color4? iconColour;
/// <summary>
/// The icon colour. This does not affect <see cref="IconButton.Colour"/>.
/// </summary>
public Color4 IconColour
{
get { return iconColour ?? Color4.White; }
set
{
iconColour = value;
icon.Colour = value;
}
}
private Color4? iconHoverColour;
/// <summary>
/// The icon colour while the <see cref="IconButton"/> is hovered.
/// </summary>
public Color4 IconHoverColour
{
get { return iconHoverColour ?? IconColour; }
set { iconHoverColour = value; }
}
private Color4? hoverColour;
/// <summary>
/// The background colour of the <see cref="IconButton"/> while it is hovered.
/// </summary>
public Color4 HoverColour
{
get { return hoverColour ?? Color4.White; }
set
{
hoverColour = value;
hover.Colour = value;
}
}
/// <summary>
/// The icon.
/// </summary>
public FontAwesome Icon
{
get { return icon.Icon; }
set { icon.Icon = value; }
}
private const float button_size = 30;
private Color4 flashColour;
/// <summary>
/// The icon scale. This does not affect <see cref="IconButton.Scale"/>.
/// </summary>
public Vector2 IconScale
{
get { return icon.Scale; }
set { icon.Scale = value; }
}
/// <summary>
/// The size of the <see cref="IconButton"/> while it is not being pressed.
/// </summary>
public Vector2 ButtonSize
{
get { return content.Size; }
set { content.Size = value; }
}
private readonly Container content;
private readonly SpriteIcon icon;
private readonly Box hover;
public IconButton()
{
AutoSizeAxes = Axes.Both;
Origin = Anchor.Centre;
Anchor = Anchor.Centre;
Children = new Drawable[]
{
content = new Container
@ -48,7 +107,6 @@ namespace osu.Game.Graphics.UserInterface
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Size = new Vector2(button_size),
CornerRadius = 5,
Masking = true,
EdgeEffect = new EdgeEffectParameters
@ -78,8 +136,11 @@ namespace osu.Game.Graphics.UserInterface
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
hover.Colour = colours.Yellow.Opacity(0.6f);
flashColour = colours.Yellow;
if (hoverColour == null)
HoverColour = colours.Yellow.Opacity(0.6f);
if (flashColour == null)
FlashColour = colours.Yellow;
Enabled.ValueChanged += enabled => this.FadeColour(enabled ? Color4.White : colours.Gray9, 200, Easing.OutQuint);
}
@ -87,18 +148,20 @@ namespace osu.Game.Graphics.UserInterface
protected override bool OnHover(InputState state)
{
hover.FadeIn(500, Easing.OutQuint);
icon.FadeColour(IconHoverColour, 500, Easing.OutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
hover.FadeOut(500, Easing.OutQuint);
icon.FadeColour(IconColour, 500, Easing.OutQuint);
base.OnHoverLost(state);
}
protected override bool OnClick(InputState state)
{
hover.FlashColour(flashColour, 800, Easing.OutQuint);
hover.FlashColour(FlashColour, 800, Easing.OutQuint);
return base.OnClick(state);
}

View File

@ -59,7 +59,7 @@ namespace osu.Game.Graphics.UserInterface
public class OsuTabItem : TabItem<T>, IHasAccentColour
{
protected readonly SpriteText Text;
private readonly Box box;
protected readonly Box Bar;
private Color4 accentColour;
public Color4 AccentColour
@ -77,13 +77,13 @@ namespace osu.Game.Graphics.UserInterface
private void fadeActive()
{
box.FadeIn(transition_length, Easing.OutQuint);
Bar.FadeIn(transition_length, Easing.OutQuint);
Text.FadeColour(Color4.White, transition_length, Easing.OutQuint);
}
private void fadeInactive()
{
box.FadeOut(transition_length, Easing.OutQuint);
Bar.FadeOut(transition_length, Easing.OutQuint);
Text.FadeColour(AccentColour, transition_length, Easing.OutQuint);
}
@ -123,7 +123,7 @@ namespace osu.Game.Graphics.UserInterface
TextSize = 14,
Font = @"Exo2.0-Bold", // Font should only turn bold when active?
},
box = new Box
Bar = new Box
{
RelativeSizeAxes = Axes.X,
Height = 1,