mirror of
https://github.com/osukey/osukey.git
synced 2025-07-03 09:20:02 +09:00
Avoid embedding NUnit Assert inside test steps if possible
This commit is contained in:
@ -125,11 +125,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
AddStep("trigger skin change", () => skinSource.TriggerSourceChanged());
|
AddStep("trigger skin change", () => skinSource.TriggerSourceChanged());
|
||||||
|
|
||||||
AddStep("retrieve new sample", () =>
|
AddAssert("retrieve and ensure current sample is different", () =>
|
||||||
{
|
{
|
||||||
DrawableSample newSample = skinnableSound.ChildrenOfType<DrawableSample>().Single();
|
DrawableSample oldSample = sample;
|
||||||
Assert.IsTrue(newSample != sample, "Sample still hasn't been updated after a skin change event");
|
sample = skinnableSound.ChildrenOfType<DrawableSample>().Single();
|
||||||
sample = newSample;
|
return sample != oldSample;
|
||||||
});
|
});
|
||||||
|
|
||||||
AddAssert("new sample stopped", () => !sample.Playing);
|
AddAssert("new sample stopped", () => !sample.Playing);
|
||||||
|
Reference in New Issue
Block a user