Merge remote-tracking branch 'refs/remotes/ppy/master' into rankings-overlay-update

This commit is contained in:
Andrei Zavatski
2020-02-04 11:19:13 +03:00
19 changed files with 401 additions and 18 deletions

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@ -2,12 +2,16 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
@ -15,7 +19,9 @@ namespace osu.Game.Tests.Visual.Gameplay
{
private HUDOverlay hudOverlay;
private Drawable hideTarget => hudOverlay.KeyCounter; // best way of checking hideTargets without exposing.
// best way to check without exposing.
private Drawable hideTarget => hudOverlay.KeyCounter;
private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
[Resolved]
private OsuConfigManager config { get; set; }
@ -28,6 +34,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("showhud is set", () => hudOverlay.ShowHud.Value);
AddAssert("hidetarget is visible", () => hideTarget.IsPresent);
AddAssert("key counter flow is visible", () => keyCounterFlow.IsPresent);
AddAssert("pause button is visible", () => hudOverlay.HoldToQuit.IsPresent);
}
@ -50,6 +57,9 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
// Key counter flow container should not be affected by this, only the key counter display will be hidden as checked above.
AddAssert("key counter flow not affected", () => keyCounterFlow.IsPresent);
}
[Test]
@ -68,12 +78,40 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("config unchanged", () => originalConfigValue == config.Get<bool>(OsuSetting.ShowInterface));
}
[Test]
public void TestChangeHUDVisibilityOnHiddenKeyCounter()
{
bool keyCounterVisibleValue = false;
createNew();
AddStep("save keycounter visible value", () => keyCounterVisibleValue = config.Get<bool>(OsuSetting.KeyOverlay));
AddStep("set keycounter visible false", () =>
{
config.Set<bool>(OsuSetting.KeyOverlay, false);
hudOverlay.KeyCounter.AlwaysVisible.Value = false;
});
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
AddAssert("key counters hidden", () => !keyCounterFlow.IsPresent);
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
AddUntilStep("hidetarget is visible", () => hideTarget.IsPresent);
AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
AddStep("return value", () => config.Set<bool>(OsuSetting.KeyOverlay, keyCounterVisibleValue));
}
private void createNew(Action<HUDOverlay> action = null)
{
AddStep("create overlay", () =>
{
Child = hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
// Add any key just to display the key counter visually.
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
action?.Invoke(hudOverlay);
});
}

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@ -0,0 +1,87 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Overlays.Rankings;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneRankingsSpotlightSelector : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(SpotlightSelector),
};
protected override bool UseOnlineAPI => true;
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
[Resolved]
private IAPIProvider api { get; set; }
private readonly SpotlightSelector selector;
public TestSceneRankingsSpotlightSelector()
{
Add(selector = new SpotlightSelector());
}
[Test]
public void TestLocalSpotlights()
{
var spotlights = new[]
{
new APISpotlight
{
Name = "Spotlight 1",
StartDate = DateTimeOffset.Now,
EndDate = DateTimeOffset.Now,
},
new APISpotlight
{
Name = "Spotlight 2",
StartDate = DateTimeOffset.Now,
EndDate = DateTimeOffset.Now,
},
new APISpotlight
{
Name = "Spotlight 3",
StartDate = DateTimeOffset.Now,
EndDate = DateTimeOffset.Now,
},
};
AddStep("load spotlights", () => selector.Spotlights = spotlights);
AddStep("change to spotlight 3", () => selector.Current.Value = spotlights[2]);
}
[Test]
public void TestOnlineSpotlights()
{
List<APISpotlight> spotlights = null;
AddStep("retrieve spotlights", () =>
{
var req = new GetSpotlightsRequest();
req.Success += res => spotlights = res.Spotlights;
api.Perform(req);
});
AddStep("set spotlights", () =>
{
if (spotlights != null)
selector.Spotlights = spotlights;
});
}
}
}