mirror of
https://github.com/osukey/osukey.git
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Merge remote-tracking branch 'refs/remotes/ppy/master' into rankings-overlay-update
This commit is contained in:
@ -2,12 +2,16 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Play;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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@ -15,7 +19,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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private HUDOverlay hudOverlay;
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private Drawable hideTarget => hudOverlay.KeyCounter; // best way of checking hideTargets without exposing.
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// best way to check without exposing.
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private Drawable hideTarget => hudOverlay.KeyCounter;
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private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
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[Resolved]
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private OsuConfigManager config { get; set; }
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@ -28,6 +34,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("showhud is set", () => hudOverlay.ShowHud.Value);
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AddAssert("hidetarget is visible", () => hideTarget.IsPresent);
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AddAssert("key counter flow is visible", () => keyCounterFlow.IsPresent);
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AddAssert("pause button is visible", () => hudOverlay.HoldToQuit.IsPresent);
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}
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@ -50,6 +57,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
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AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
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// Key counter flow container should not be affected by this, only the key counter display will be hidden as checked above.
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AddAssert("key counter flow not affected", () => keyCounterFlow.IsPresent);
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}
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[Test]
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@ -68,12 +78,40 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("config unchanged", () => originalConfigValue == config.Get<bool>(OsuSetting.ShowInterface));
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}
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[Test]
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public void TestChangeHUDVisibilityOnHiddenKeyCounter()
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{
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bool keyCounterVisibleValue = false;
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createNew();
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AddStep("save keycounter visible value", () => keyCounterVisibleValue = config.Get<bool>(OsuSetting.KeyOverlay));
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AddStep("set keycounter visible false", () =>
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{
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config.Set<bool>(OsuSetting.KeyOverlay, false);
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hudOverlay.KeyCounter.AlwaysVisible.Value = false;
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});
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
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AddAssert("key counters hidden", () => !keyCounterFlow.IsPresent);
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AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
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AddUntilStep("hidetarget is visible", () => hideTarget.IsPresent);
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AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
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AddStep("return value", () => config.Set<bool>(OsuSetting.KeyOverlay, keyCounterVisibleValue));
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}
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private void createNew(Action<HUDOverlay> action = null)
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{
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AddStep("create overlay", () =>
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{
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Child = hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
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// Add any key just to display the key counter visually.
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
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action?.Invoke(hudOverlay);
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});
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}
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@ -0,0 +1,87 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Rankings;
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namespace osu.Game.Tests.Visual.Online
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{
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public class TestSceneRankingsSpotlightSelector : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(SpotlightSelector),
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};
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protected override bool UseOnlineAPI => true;
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
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[Resolved]
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private IAPIProvider api { get; set; }
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private readonly SpotlightSelector selector;
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public TestSceneRankingsSpotlightSelector()
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{
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Add(selector = new SpotlightSelector());
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}
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[Test]
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public void TestLocalSpotlights()
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{
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var spotlights = new[]
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{
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new APISpotlight
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{
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Name = "Spotlight 1",
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StartDate = DateTimeOffset.Now,
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EndDate = DateTimeOffset.Now,
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},
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new APISpotlight
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{
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Name = "Spotlight 2",
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StartDate = DateTimeOffset.Now,
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EndDate = DateTimeOffset.Now,
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},
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new APISpotlight
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{
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Name = "Spotlight 3",
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StartDate = DateTimeOffset.Now,
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EndDate = DateTimeOffset.Now,
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},
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};
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AddStep("load spotlights", () => selector.Spotlights = spotlights);
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AddStep("change to spotlight 3", () => selector.Current.Value = spotlights[2]);
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}
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[Test]
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public void TestOnlineSpotlights()
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{
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List<APISpotlight> spotlights = null;
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AddStep("retrieve spotlights", () =>
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{
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var req = new GetSpotlightsRequest();
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req.Success += res => spotlights = res.Spotlights;
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api.Perform(req);
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});
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AddStep("set spotlights", () =>
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{
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if (spotlights != null)
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selector.Spotlights = spotlights;
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});
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}
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}
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}
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