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https://github.com/osukey/osukey.git
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Merge remote-tracking branch 'upstream/master' into inter-column-movements
This commit is contained in:
71
osu.Game/Input/IdleTracker.cs
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71
osu.Game/Input/IdleTracker.cs
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@ -0,0 +1,71 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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namespace osu.Game.Input
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{
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/// <summary>
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/// Track whether the end-user is in an idle state, based on their last interaction with the game.
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/// </summary>
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public class IdleTracker : Component, IKeyBindingHandler<PlatformAction>, IHandleGlobalInput
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{
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private readonly double timeToIdle;
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private double lastInteractionTime;
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protected double TimeSpentIdle => Clock.CurrentTime - lastInteractionTime;
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/// <summary>
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/// Whether the user is currently in an idle state.
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/// </summary>
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public IBindable<bool> IsIdle => isIdle;
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private readonly BindableBool isIdle = new BindableBool();
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/// <summary>
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/// Intstantiate a new <see cref="IdleTracker"/>.
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/// </summary>
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/// <param name="timeToIdle">The length in milliseconds until an idle state should be assumed.</param>
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public IdleTracker(double timeToIdle)
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{
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this.timeToIdle = timeToIdle;
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RelativeSizeAxes = Axes.Both;
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}
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protected override void Update()
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{
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base.Update();
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isIdle.Value = TimeSpentIdle > timeToIdle;
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}
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public bool OnPressed(PlatformAction action) => updateLastInteractionTime();
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public bool OnReleased(PlatformAction action) => updateLastInteractionTime();
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protected override bool Handle(UIEvent e)
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{
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switch (e)
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{
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case KeyDownEvent _:
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case KeyUpEvent _:
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case MouseDownEvent _:
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case MouseUpEvent _:
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case MouseMoveEvent _:
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return updateLastInteractionTime();
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default:
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return base.Handle(e);
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}
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}
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private bool updateLastInteractionTime()
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{
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lastInteractionTime = Clock.CurrentTime;
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return false;
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}
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}
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}
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@ -178,6 +178,7 @@ namespace osu.Game.Online.API
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AddParameter("grant_type", GrantType);
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AddParameter("client_id", ClientId);
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AddParameter("client_secret", ClientSecret);
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AddParameter("scope", "*");
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base.PrePerform();
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}
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@ -3,7 +3,6 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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@ -31,6 +30,9 @@ namespace osu.Game.Online.Chat
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@"#lobby"
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};
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private readonly BindableCollection<Channel> availableChannels = new BindableCollection<Channel>();
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private readonly BindableCollection<Channel> joinedChannels = new BindableCollection<Channel>();
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/// <summary>
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/// The currently opened channel
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/// </summary>
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@ -39,12 +41,12 @@ namespace osu.Game.Online.Chat
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/// <summary>
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/// The Channels the player has joined
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/// </summary>
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public ObservableCollection<Channel> JoinedChannels { get; } = new ObservableCollection<Channel>(); //todo: should be publicly readonly
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public IBindableCollection<Channel> JoinedChannels => joinedChannels;
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/// <summary>
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/// The channels available for the player to join
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/// </summary>
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public ObservableCollection<Channel> AvailableChannels { get; } = new ObservableCollection<Channel>(); //todo: should be publicly readonly
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public IBindableCollection<Channel> AvailableChannels => availableChannels;
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private IAPIProvider api;
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private ScheduledDelegate fetchMessagesScheduleder;
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@ -293,8 +295,8 @@ namespace osu.Game.Online.Chat
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found.Users.Remove(foundSelf);
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}
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if (joined == null && addToJoined) JoinedChannels.Add(found);
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if (available == null && addToAvailable) AvailableChannels.Add(found);
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if (joined == null && addToJoined) joinedChannels.Add(found);
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if (available == null && addToAvailable) availableChannels.Add(found);
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return found;
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}
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@ -346,9 +348,10 @@ namespace osu.Game.Online.Chat
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{
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if (channel == null) return;
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if (channel == CurrentChannel.Value) CurrentChannel.Value = null;
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if (channel == CurrentChannel.Value)
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CurrentChannel.Value = null;
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JoinedChannels.Remove(channel);
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joinedChannels.Remove(channel);
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if (channel.Joined.Value)
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{
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|
@ -14,6 +14,9 @@ namespace osu.Game.Online.Multiplayer
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{
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public abstract string Name { get; }
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public abstract Drawable GetIcon(OsuColour colours, float size);
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public override int GetHashCode() => GetType().GetHashCode();
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public override bool Equals(object obj) => GetType() == obj?.GetType();
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}
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public class GameTypeTag : GameType
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|
@ -26,6 +26,7 @@ using osu.Framework.Platform;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Input;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Rulesets;
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@ -88,6 +89,8 @@ namespace osu.Game
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public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight;
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private IdleTracker idleTracker;
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public readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
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private OsuScreen screenStack;
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@ -316,6 +319,7 @@ namespace osu.Game
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},
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mainContent = new Container { RelativeSizeAxes = Axes.Both },
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overlayContent = new Container { RelativeSizeAxes = Axes.Both, Depth = float.MinValue },
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idleTracker = new IdleTracker(6000)
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});
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loadComponentSingleFile(screenStack = new Loader(), d =>
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@ -373,6 +377,7 @@ namespace osu.Game
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Depth = -6,
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}, overlayContent.Add);
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dependencies.Cache(idleTracker);
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dependencies.Cache(settings);
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dependencies.Cache(onscreenDisplay);
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dependencies.Cache(social);
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|
@ -2,7 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Allocation;
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@ -181,28 +180,6 @@ namespace osu.Game.Overlays
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channelSelection.OnRequestLeave = channel => channelManager.LeaveChannel(channel);
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}
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private void joinedChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
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{
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switch (args.Action)
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{
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case NotifyCollectionChangedAction.Add:
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foreach (Channel newChannel in args.NewItems)
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{
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channelTabControl.AddChannel(newChannel);
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}
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break;
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case NotifyCollectionChangedAction.Remove:
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foreach (Channel removedChannel in args.OldItems)
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{
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channelTabControl.RemoveChannel(removedChannel);
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loadedChannels.Remove(loadedChannels.Find(c => c.Channel == removedChannel));
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}
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break;
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}
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}
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private void currentChannelChanged(Channel channel)
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{
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if (channel == null)
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@ -322,19 +299,35 @@ namespace osu.Game.Overlays
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this.channelManager = channelManager;
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channelManager.CurrentChannel.ValueChanged += currentChannelChanged;
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channelManager.JoinedChannels.CollectionChanged += joinedChannelsChanged;
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channelManager.AvailableChannels.CollectionChanged += availableChannelsChanged;
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channelManager.JoinedChannels.ItemsAdded += onChannelAddedToJoinedChannels;
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channelManager.JoinedChannels.ItemsRemoved += onChannelRemovedFromJoinedChannels;
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channelManager.AvailableChannels.ItemsAdded += availableChannelsChanged;
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channelManager.AvailableChannels.ItemsRemoved += availableChannelsChanged;
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//for the case that channelmanager was faster at fetching the channels than our attachment to CollectionChanged.
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channelSelection.UpdateAvailableChannels(channelManager.AvailableChannels);
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joinedChannelsChanged(this, new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Add, channelManager.JoinedChannels));
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foreach (Channel channel in channelManager.JoinedChannels)
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channelTabControl.AddChannel(channel);
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}
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private void availableChannelsChanged(object sender, NotifyCollectionChangedEventArgs e)
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private void onChannelAddedToJoinedChannels(IEnumerable<Channel> channels)
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{
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channelSelection.UpdateAvailableChannels(channelManager.AvailableChannels);
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foreach (Channel channel in channels)
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channelTabControl.AddChannel(channel);
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}
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private void onChannelRemovedFromJoinedChannels(IEnumerable<Channel> channels)
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{
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foreach (Channel channel in channels)
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{
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channelTabControl.RemoveChannel(channel);
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loadedChannels.Remove(loadedChannels.Find(c => c.Channel == channel));
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}
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}
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private void availableChannelsChanged(IEnumerable<Channel> channels)
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=> channelSelection.UpdateAvailableChannels(channelManager.AvailableChannels);
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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@ -342,8 +335,10 @@ namespace osu.Game.Overlays
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if (channelManager != null)
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{
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channelManager.CurrentChannel.ValueChanged -= currentChannelChanged;
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channelManager.JoinedChannels.CollectionChanged -= joinedChannelsChanged;
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channelManager.AvailableChannels.CollectionChanged -= availableChannelsChanged;
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channelManager.JoinedChannels.ItemsAdded -= onChannelAddedToJoinedChannels;
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channelManager.JoinedChannels.ItemsRemoved -= onChannelRemovedFromJoinedChannels;
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channelManager.AvailableChannels.ItemsAdded -= availableChannelsChanged;
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channelManager.AvailableChannels.ItemsRemoved -= availableChannelsChanged;
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}
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}
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|
@ -25,7 +25,7 @@ namespace osu.Game.Overlays.Volume
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private CircularProgress volumeCircle;
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private CircularProgress volumeCircleGlow;
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public BindableDouble Bindable { get; } = new BindableDouble { MinValue = 0, MaxValue = 1 };
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public BindableDouble Bindable { get; } = new BindableDouble { MinValue = 0, MaxValue = 1, Precision = 0.01 };
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private readonly float circleSize;
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private readonly Color4 meterColour;
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private readonly string name;
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@ -222,7 +222,7 @@ namespace osu.Game.Overlays.Volume
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private set => Bindable.Value = value;
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}
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private const float adjust_step = 0.05f;
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private const double adjust_step = 0.05;
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|
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public void Increase(double amount = 1, bool isPrecise = false) => adjust(amount, isPrecise);
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public void Decrease(double amount = 1, bool isPrecise = false) => adjust(-amount, isPrecise);
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@ -236,7 +236,7 @@ namespace osu.Game.Overlays.Volume
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var precision = Bindable.Precision;
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while (Math.Abs(scrollAccumulation) > precision)
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while (Precision.AlmostBigger(Math.Abs(scrollAccumulation), precision))
|
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{
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Volume += Math.Sign(scrollAccumulation) * precision;
|
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scrollAccumulation = scrollAccumulation < 0 ? Math.Min(0, scrollAccumulation + precision) : Math.Max(0, scrollAccumulation - precision);
|
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|
@ -91,8 +91,8 @@ namespace osu.Game.Rulesets.Edit
|
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// Process the beatmap
|
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var processor = ruleset.CreateBeatmapProcessor(beatmap);
|
||||
|
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processor.PreProcess();
|
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processor.PostProcess();
|
||||
processor?.PreProcess();
|
||||
processor?.PostProcess();
|
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|
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// Remove visual representation
|
||||
var drawableObject = Playfield.AllHitObjects.Single(d => d.HitObject == hitObject);
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Allocation;
|
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using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
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@ -20,7 +19,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <summary>
|
||||
/// A blueprint which governs the creation of a new <see cref="HitObject"/> to actualisation.
|
||||
/// </summary>
|
||||
public abstract class PlacementBlueprint : CompositeDrawable, IStateful<PlacementState>, IRequireHighFrequencyMousePosition
|
||||
public abstract class PlacementBlueprint : CompositeDrawable, IStateful<PlacementState>
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked when <see cref="State"/> has changed.
|
||||
@ -50,6 +49,10 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
// This is required to allow the blueprint's position to be updated via OnMouseMove/Handle
|
||||
// on the same frame it is made visible via a PlacementState change.
|
||||
AlwaysPresent = true;
|
||||
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
|
@ -84,6 +84,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
protected override bool RequiresChildrenUpdate => true;
|
||||
|
||||
public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Clock?.CurrentTime >= LifetimeStart;
|
||||
|
||||
public readonly Bindable<ArmedState> State = new Bindable<ArmedState>();
|
||||
|
||||
protected DrawableHitObject(HitObject hitObject)
|
||||
|
@ -8,12 +8,14 @@ using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Input;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
@ -26,6 +28,8 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public event Action<ButtonSystemState> StateChanged;
|
||||
|
||||
private readonly IBindable<bool> isIdle = new BindableBool();
|
||||
|
||||
public Action OnEdit;
|
||||
public Action OnExit;
|
||||
public Action OnDirect;
|
||||
@ -102,12 +106,22 @@ namespace osu.Game.Screens.Menu
|
||||
private OsuGame game;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(AudioManager audio, OsuGame game)
|
||||
private void load(AudioManager audio, OsuGame game, IdleTracker idleTracker)
|
||||
{
|
||||
this.game = game;
|
||||
|
||||
isIdle.ValueChanged += updateIdleState;
|
||||
if (idleTracker != null) isIdle.BindTo(idleTracker.IsIdle);
|
||||
|
||||
sampleBack = audio.Sample.Get(@"Menu/button-back-select");
|
||||
}
|
||||
|
||||
private void updateIdleState(bool isIdle)
|
||||
{
|
||||
if (isIdle && State != ButtonSystemState.Exit)
|
||||
State = ButtonSystemState.Initial;
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
@ -266,9 +280,6 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
//if (OsuGame.IdleTime > 6000 && State != MenuState.Exit)
|
||||
// State = MenuState.Initial;
|
||||
|
||||
base.Update();
|
||||
|
||||
if (logo != null)
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Screens.Multi.Screens.Match.Settings;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Users;
|
||||
|
||||
@ -34,11 +35,15 @@ namespace osu.Game.Screens.Multi.Screens.Match
|
||||
{
|
||||
this.room = room;
|
||||
Header header;
|
||||
RoomSettingsOverlay settings;
|
||||
Info info;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
header = new Header(),
|
||||
header = new Header
|
||||
{
|
||||
Depth = -1,
|
||||
},
|
||||
info = new Info
|
||||
{
|
||||
Margin = new MarginPadding { Top = Header.HEIGHT },
|
||||
@ -48,6 +53,16 @@ namespace osu.Game.Screens.Multi.Screens.Match
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = Header.HEIGHT + Info.HEIGHT },
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = Header.HEIGHT },
|
||||
Child = settings = new RoomSettingsOverlay(room)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.9f,
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
header.OnRequestSelectBeatmap = () => Push(new MatchSongSelect());
|
||||
@ -59,6 +74,20 @@ namespace osu.Game.Screens.Multi.Screens.Match
|
||||
info.Beatmap = b;
|
||||
}, true);
|
||||
|
||||
header.Tabs.Current.ValueChanged += t =>
|
||||
{
|
||||
if (t == MatchHeaderPage.Settings)
|
||||
settings.Show();
|
||||
else
|
||||
settings.Hide();
|
||||
};
|
||||
|
||||
settings.StateChanged += s =>
|
||||
{
|
||||
if (s == Visibility.Hidden)
|
||||
header.Tabs.Current.Value = MatchHeaderPage.Room;
|
||||
};
|
||||
|
||||
nameBind.BindTo(room.Name);
|
||||
nameBind.BindValueChanged(n => info.Name = n, true);
|
||||
|
||||
|
110
osu.Game/Screens/Multi/Screens/Match/Settings/GameTypePicker.cs
Normal file
110
osu.Game/Screens/Multi/Screens/Match/Settings/GameTypePicker.cs
Normal file
@ -0,0 +1,110 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Screens.Multi.Components;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Multi.Screens.Match.Settings
|
||||
{
|
||||
public class GameTypePicker : TabControl<GameType>
|
||||
{
|
||||
private const float height = 40;
|
||||
private const float selection_width = 3;
|
||||
|
||||
protected override TabItem<GameType> CreateTabItem(GameType value) => new GameTypePickerItem(value);
|
||||
protected override Dropdown<GameType> CreateDropdown() => null;
|
||||
|
||||
public GameTypePicker()
|
||||
{
|
||||
Height = height + selection_width * 2;
|
||||
TabContainer.Spacing = new Vector2(10 - selection_width * 2);
|
||||
|
||||
AddItem(new GameTypeTag());
|
||||
AddItem(new GameTypeVersus());
|
||||
AddItem(new GameTypeTagTeam());
|
||||
AddItem(new GameTypeTeamVersus());
|
||||
}
|
||||
|
||||
private class GameTypePickerItem : TabItem<GameType>
|
||||
{
|
||||
private const float transition_duration = 200;
|
||||
|
||||
private readonly CircularContainer hover, selection;
|
||||
|
||||
public GameTypePickerItem(GameType value) : base(value)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
selection = new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Alpha = 0,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
},
|
||||
new DrawableGameType(Value)
|
||||
{
|
||||
Size = new Vector2(height),
|
||||
Margin = new MarginPadding(selection_width),
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding(selection_width),
|
||||
Child = hover = new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Alpha = 0,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
selection.Colour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
hover.FadeTo(0.05f, transition_duration, Easing.OutQuint);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
hover.FadeOut(transition_duration, Easing.OutQuint);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override void OnActivated()
|
||||
{
|
||||
selection.FadeIn(transition_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void OnDeactivated()
|
||||
{
|
||||
selection.FadeOut(transition_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,105 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Multi.Screens.Match.Settings
|
||||
{
|
||||
public class RoomAvailabilityPicker : TabControl<RoomAvailability>
|
||||
{
|
||||
protected override TabItem<RoomAvailability> CreateTabItem(RoomAvailability value) => new RoomAvailabilityPickerItem(value);
|
||||
protected override Dropdown<RoomAvailability> CreateDropdown() => null;
|
||||
|
||||
public RoomAvailabilityPicker()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 35;
|
||||
|
||||
TabContainer.Spacing = new Vector2(10);
|
||||
|
||||
AddItem(RoomAvailability.Public);
|
||||
AddItem(RoomAvailability.FriendsOnly);
|
||||
AddItem(RoomAvailability.InviteOnly);
|
||||
}
|
||||
|
||||
private class RoomAvailabilityPickerItem : TabItem<RoomAvailability>
|
||||
{
|
||||
private const float transition_duration = 200;
|
||||
|
||||
private readonly Box hover, selection;
|
||||
|
||||
public RoomAvailabilityPickerItem(RoomAvailability value) : base(value)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Width = 120;
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.FromHex(@"3d3943"),
|
||||
},
|
||||
selection = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
},
|
||||
hover = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
Alpha = 0,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = value.GetDescription(),
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
selection.Colour = colours.GreenLight;
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
hover.FadeTo(0.05f, transition_duration, Easing.OutQuint);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
hover.FadeOut(transition_duration, Easing.OutQuint);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override void OnActivated()
|
||||
{
|
||||
selection.FadeIn(transition_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void OnDeactivated()
|
||||
{
|
||||
selection.FadeOut(transition_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,270 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Overlays.SearchableList;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Multi.Screens.Match.Settings
|
||||
{
|
||||
public class RoomSettingsOverlay : FocusedOverlayContainer
|
||||
{
|
||||
private const float transition_duration = 350;
|
||||
private const float field_padding = 45;
|
||||
|
||||
private readonly Bindable<string> nameBind = new Bindable<string>();
|
||||
private readonly Bindable<RoomAvailability> availabilityBind = new Bindable<RoomAvailability>();
|
||||
private readonly Bindable<GameType> typeBind = new Bindable<GameType>();
|
||||
private readonly Bindable<int?> maxParticipantsBind = new Bindable<int?>();
|
||||
|
||||
private readonly Container content;
|
||||
private readonly OsuSpriteText typeLabel;
|
||||
|
||||
protected readonly OsuTextBox NameField, MaxParticipantsField;
|
||||
protected readonly RoomAvailabilityPicker AvailabilityPicker;
|
||||
protected readonly GameTypePicker TypePicker;
|
||||
protected readonly TriangleButton ApplyButton;
|
||||
|
||||
public RoomSettingsOverlay(Room room)
|
||||
{
|
||||
Masking = true;
|
||||
|
||||
Child = content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.FromHex(@"28242d"),
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = 35, Bottom = 75, Horizontal = SearchableListOverlay.WIDTH_PADDING },
|
||||
Children = new[]
|
||||
{
|
||||
new SectionContainer
|
||||
{
|
||||
Padding = new MarginPadding { Right = field_padding / 2 },
|
||||
Children = new[]
|
||||
{
|
||||
new Section("ROOM NAME")
|
||||
{
|
||||
Child = NameField = new SettingsTextBox
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
TabbableContentContainer = this,
|
||||
OnCommit = (sender, text) => apply(),
|
||||
},
|
||||
},
|
||||
new Section("ROOM VISIBILITY")
|
||||
{
|
||||
Child = AvailabilityPicker = new RoomAvailabilityPicker(),
|
||||
},
|
||||
new Section("GAME TYPE")
|
||||
{
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(7),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
TypePicker = new GameTypePicker
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
typeLabel = new OsuSpriteText
|
||||
{
|
||||
TextSize = 14,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
new SectionContainer
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Padding = new MarginPadding { Left = field_padding / 2 },
|
||||
Children = new[]
|
||||
{
|
||||
new Section("MAX PARTICIPANTS")
|
||||
{
|
||||
Child = MaxParticipantsField = new SettingsNumberTextBox
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
TabbableContentContainer = this,
|
||||
OnCommit = (sender, text) => apply(),
|
||||
},
|
||||
},
|
||||
new Section("PASSWORD (OPTIONAL)")
|
||||
{
|
||||
Child = new SettingsPasswordTextBox
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
TabbableContentContainer = this,
|
||||
OnCommit = (sender, text) => apply(),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
ApplyButton = new ApplySettingsButton
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Size = new Vector2(230, 35),
|
||||
Margin = new MarginPadding { Bottom = 20 },
|
||||
Action = apply,
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
TypePicker.Current.ValueChanged += t => typeLabel.Text = t.Name;
|
||||
|
||||
nameBind.ValueChanged += n => NameField.Text = n;
|
||||
availabilityBind.ValueChanged += a => AvailabilityPicker.Current.Value = a;
|
||||
typeBind.ValueChanged += t => TypePicker.Current.Value = t;
|
||||
maxParticipantsBind.ValueChanged += m => MaxParticipantsField.Text = m?.ToString();
|
||||
|
||||
nameBind.BindTo(room.Name);
|
||||
availabilityBind.BindTo(room.Availability);
|
||||
typeBind.BindTo(room.Type);
|
||||
maxParticipantsBind.BindTo(room.MaxParticipants);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
typeLabel.Colour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
// reapply the rooms values if the overlay was completely closed
|
||||
if (content.Y == -1)
|
||||
{
|
||||
nameBind.TriggerChange();
|
||||
availabilityBind.TriggerChange();
|
||||
typeBind.TriggerChange();
|
||||
maxParticipantsBind.TriggerChange();
|
||||
}
|
||||
|
||||
content.MoveToY(0, transition_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
content.MoveToY(-1, transition_duration, Easing.InSine);
|
||||
}
|
||||
|
||||
private void apply()
|
||||
{
|
||||
nameBind.Value = NameField.Text;
|
||||
availabilityBind.Value = AvailabilityPicker.Current.Value;
|
||||
typeBind.Value = TypePicker.Current.Value;
|
||||
|
||||
if (int.TryParse(MaxParticipantsField.Text, out int max))
|
||||
maxParticipantsBind.Value = max;
|
||||
else
|
||||
maxParticipantsBind.Value = null;
|
||||
|
||||
Hide();
|
||||
}
|
||||
|
||||
private class SettingsTextBox : OsuTextBox
|
||||
{
|
||||
protected override Color4 BackgroundUnfocused => Color4.Black;
|
||||
protected override Color4 BackgroundFocused => Color4.Black;
|
||||
}
|
||||
|
||||
private class SettingsNumberTextBox : SettingsTextBox
|
||||
{
|
||||
protected override bool CanAddCharacter(char character) => char.IsNumber(character);
|
||||
}
|
||||
|
||||
private class SettingsPasswordTextBox : OsuPasswordTextBox
|
||||
{
|
||||
protected override Color4 BackgroundUnfocused => Color4.Black;
|
||||
protected override Color4 BackgroundFocused => Color4.Black;
|
||||
}
|
||||
|
||||
private class SectionContainer : FillFlowContainer<Section>
|
||||
{
|
||||
public SectionContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Width = 0.5f;
|
||||
Direction = FillDirection.Vertical;
|
||||
Spacing = new Vector2(field_padding);
|
||||
}
|
||||
}
|
||||
|
||||
private class Section : Container
|
||||
{
|
||||
private readonly Container content;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
public Section(string title)
|
||||
{
|
||||
AutoSizeAxes = Axes.Y;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
InternalChild = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(5),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
TextSize = 12,
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = title.ToUpper(),
|
||||
},
|
||||
content = new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class ApplySettingsButton : TriangleButton
|
||||
{
|
||||
public ApplySettingsButton()
|
||||
{
|
||||
Text = "Apply";
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = colours.Yellow;
|
||||
Triangles.ColourLight = colours.YellowLight;
|
||||
Triangles.ColourDark = colours.YellowDark;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -24,4 +24,9 @@
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="4.5.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="osu.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>..\osu.Game.Rulesets.Osu.Tests\bin\Debug\netcoreapp2.1\osu.Game.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
</Project>
|
Reference in New Issue
Block a user