Merge branch 'master' into fix-transform-mutation-loading-layer

This commit is contained in:
Bartłomiej Dach
2021-01-05 23:10:51 +01:00
11 changed files with 83 additions and 43 deletions

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@ -2,8 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using System.Linq.Expressions;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
@ -41,38 +39,21 @@ namespace osu.Game.Screens.OnlinePlay.Components
SelectedItem.BindValueChanged(item => updateSelectedItem(item.NewValue), true);
}
private void updateSelectedItem(PlaylistItem item)
{
hasBeatmap = findBeatmap(expr => beatmaps.QueryBeatmap(expr));
}
private void updateSelectedItem(PlaylistItem _) => Scheduler.AddOnce(updateBeatmapState);
private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> _) => Scheduler.AddOnce(updateBeatmapState);
private void beatmapRemoved(ValueChangedEvent<WeakReference<BeatmapSetInfo>> _) => Scheduler.AddOnce(updateBeatmapState);
private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet)
{
if (weakSet.NewValue.TryGetTarget(out var set))
{
if (findBeatmap(expr => set.Beatmaps.AsQueryable().FirstOrDefault(expr)))
Schedule(() => hasBeatmap = true);
}
}
private void beatmapRemoved(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet)
{
if (weakSet.NewValue.TryGetTarget(out var set))
{
if (findBeatmap(expr => set.Beatmaps.AsQueryable().FirstOrDefault(expr)))
Schedule(() => hasBeatmap = false);
}
}
private bool findBeatmap(Func<Expression<Func<BeatmapInfo, bool>>, BeatmapInfo> expression)
private void updateBeatmapState()
{
int? beatmapId = SelectedItem.Value?.Beatmap.Value?.OnlineBeatmapID;
string checksum = SelectedItem.Value?.Beatmap.Value?.MD5Hash;
if (beatmapId == null || checksum == null)
return false;
return;
return expression(b => b.OnlineBeatmapID == beatmapId && b.MD5Hash == checksum) != null;
var databasedBeatmap = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmapId && b.MD5Hash == checksum);
hasBeatmap = databasedBeatmap?.BeatmapSet?.DeletePending == false;
}
protected override void Update()

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@ -13,6 +13,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Layout;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
@ -124,6 +125,8 @@ namespace osu.Game.Screens.Select
{
BeatmapSetsChanged?.Invoke();
BeatmapSetsLoaded = true;
itemsCache.Invalidate();
});
}
@ -567,6 +570,15 @@ namespace osu.Game.Screens.Select
#endregion
protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source)
{
// handles the vertical size of the carousel changing (ie. on window resize when aspect ratio has changed).
if ((invalidation & Invalidation.Layout) > 0)
itemsCache.Invalidate();
return base.OnInvalidate(invalidation, source);
}
protected override void Update()
{
base.Update();
@ -777,13 +789,19 @@ namespace osu.Game.Screens.Select
Scroll.ScrollContent.Height = currentY;
if (BeatmapSetsLoaded && (selectedBeatmapSet == null || selectedBeatmap == null || selectedBeatmapSet.State.Value != CarouselItemState.Selected))
{
selectedBeatmapSet = null;
SelectionChanged?.Invoke(null);
}
itemsCache.Validate();
// update and let external consumers know about selection loss.
if (BeatmapSetsLoaded)
{
bool selectionLost = selectedBeatmapSet != null && selectedBeatmapSet.State.Value != CarouselItemState.Selected;
if (selectionLost)
{
selectedBeatmapSet = null;
SelectionChanged?.Invoke(null);
}
}
}
private bool firstScroll = true;
@ -806,14 +824,13 @@ namespace osu.Game.Screens.Select
break;
case PendingScrollOperation.Immediate:
// in order to simplify animation logic, rather than using the animated version of ScrollTo,
// we take the difference in scroll height and apply to all visible panels.
// this avoids edge cases like when the visible panels is reduced suddenly, causing ScrollContainer
// to enter clamp-special-case mode where it animates completely differently to normal.
float scrollChange = scrollTarget.Value - Scroll.Current;
Scroll.ScrollTo(scrollTarget.Value, false);
foreach (var i in Scroll.Children)
i.Y += scrollChange;
break;

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@ -428,16 +428,21 @@ namespace osu.Game.Screens.Select
private void updateSelectedBeatmap(BeatmapInfo beatmap)
{
if (beatmap == null && beatmapNoDebounce == null)
return;
if (beatmap?.Equals(beatmapNoDebounce) == true)
return;
beatmapNoDebounce = beatmap;
performUpdateSelected();
}
private void updateSelectedRuleset(RulesetInfo ruleset)
{
if (ruleset == null && rulesetNoDebounce == null)
return;
if (ruleset?.Equals(rulesetNoDebounce) == true)
return;