Avoid requiring sending the calling method for CleanRunHeadlessGameHost

This commit is contained in:
Dean Herbert
2020-09-08 11:31:42 +09:00
parent 512b75f01b
commit 5268eee0fb
3 changed files with 34 additions and 26 deletions

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Runtime.CompilerServices;
using osu.Framework.Platform;
namespace osu.Game.Tests
@ -10,8 +11,15 @@ namespace osu.Game.Tests
/// </summary>
public class CleanRunHeadlessGameHost : HeadlessGameHost
{
public CleanRunHeadlessGameHost(string gameName = @"", bool bindIPC = false, bool realtime = true)
: base(gameName, bindIPC, realtime)
/// <summary>
/// Create a new instance.
/// </summary>
/// <param name="gameSuffix">An optional suffix which will isolate this host from others called from the same method source.</param>
/// <param name="bindIPC">Whether to bind IPC channels.</param>
/// <param name="realtime">Whether the host should be forced to run in realtime, rather than accelerated test time.</param>
/// <param name="callingMethodName">The name of the calling method, used for test file isolation and clean-up.</param>
public CleanRunHeadlessGameHost(string gameSuffix = @"", bool bindIPC = false, bool realtime = true, [CallerMemberName] string callingMethodName = @"")
: base(callingMethodName + gameSuffix, bindIPC, realtime)
{
}