Fix incorrect beatmap usage

This commit is contained in:
Dean Herbert
2019-10-08 12:14:53 +09:00
parent cbb120cd38
commit 52770f803d

View File

@ -143,7 +143,7 @@ namespace osu.Game.Screens.Menu
if (!resuming) if (!resuming)
{ {
Beatmap.Value = introBeatmap; beatmap.Value = introBeatmap;
introBeatmap = null; introBeatmap = null;
logo.MoveTo(new Vector2(0.5f)); logo.MoveTo(new Vector2(0.5f));