diff --git a/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs b/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs index f0d68c0467..06f7259f78 100644 --- a/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs +++ b/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs @@ -104,7 +104,13 @@ namespace osu.Game.Rulesets.Replays { //if we changed frames, we want to execute once *exactly* on the frame's time. if (currentDirection == time.CompareTo(NextFrame.Time) && advanceFrame()) + { + // If going backwards, we need to execute once _before_ the frame time to reverse any judgements + // that would occur as a result of this frame in forward playback + if (currentDirection == -1) + return currentTime = CurrentFrame.Time - 1; return currentTime = CurrentFrame.Time; + } //if we didn't change frames, we need to ensure we are allowed to run frames in between, else return null. if (inImportantSection)