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Update all usages of RulesetID
and Ruleset.ID
to use Ruleset.OnlineID
This commit is contained in:
@ -141,9 +141,11 @@ namespace osu.Game.Beatmaps.Formats
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break;
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case @"Mode":
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beatmap.BeatmapInfo.RulesetID = Parsing.ParseInt(pair.Value);
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int rulesetID = Parsing.ParseInt(pair.Value);
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switch (beatmap.BeatmapInfo.RulesetID)
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beatmap.BeatmapInfo.RulesetID = rulesetID;
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switch (rulesetID)
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{
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case 0:
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parser = new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser(getOffsetTime(), FormatVersion);
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@ -397,7 +399,7 @@ namespace osu.Game.Beatmaps.Formats
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OmitFirstBarLine = omitFirstBarSignature,
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};
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bool isOsuRuleset = beatmap.BeatmapInfo.RulesetID == 0;
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bool isOsuRuleset = beatmap.BeatmapInfo.Ruleset.OnlineID == 0;
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// scrolling rulesets use effect points rather than difficulty points for scroll speed adjustments.
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if (!isOsuRuleset)
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effectPoint.ScrollSpeed = speedMultiplier;
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