Update all usages of RulesetID and Ruleset.ID to use Ruleset.OnlineID

This commit is contained in:
Dean Herbert
2022-01-27 15:19:48 +09:00
parent cc0a8db76a
commit 5288eedd31
33 changed files with 89 additions and 90 deletions

View File

@ -338,7 +338,7 @@ namespace osu.Game.Screens.Edit
public EditorState GetState([CanBeNull] BeatmapInfo nextBeatmap = null) => new EditorState
{
Time = clock.CurrentTimeAccurate,
ClipboardContent = nextBeatmap == null || editorBeatmap.BeatmapInfo.RulesetID == nextBeatmap.RulesetID ? Clipboard.Content.Value : string.Empty
ClipboardContent = nextBeatmap == null || editorBeatmap.BeatmapInfo.Ruleset.ShortName == nextBeatmap.Ruleset.ShortName ? Clipboard.Content.Value : string.Empty
};
/// <summary>
@ -780,7 +780,7 @@ namespace osu.Game.Screens.Edit
var difficultyItems = new List<MenuItem>();
foreach (var rulesetBeatmaps in beatmapSet.Beatmaps.GroupBy(b => b.RulesetID).OrderBy(group => group.Key))
foreach (var rulesetBeatmaps in beatmapSet.Beatmaps.GroupBy(b => b.Ruleset.ShortName).OrderBy(group => group.Key))
{
if (difficultyItems.Count > 0)
difficultyItems.Add(new EditorMenuItemSpacer());