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Update all usages of RulesetID
and Ruleset.ID
to use Ruleset.OnlineID
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@ -82,8 +82,8 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("set target difficulty", () =>
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{
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targetDifficulty = sameRuleset
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? importedBeatmapSet.Beatmaps.Last(beatmap => !beatmap.Equals(Beatmap.Value.BeatmapInfo) && beatmap.RulesetID == Beatmap.Value.BeatmapInfo.RulesetID)
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: importedBeatmapSet.Beatmaps.Last(beatmap => !beatmap.Equals(Beatmap.Value.BeatmapInfo) && beatmap.RulesetID != Beatmap.Value.BeatmapInfo.RulesetID);
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? importedBeatmapSet.Beatmaps.Last(beatmap => !beatmap.Equals(Beatmap.Value.BeatmapInfo) && beatmap.Ruleset.ShortName == Beatmap.Value.BeatmapInfo.Ruleset.ShortName)
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: importedBeatmapSet.Beatmaps.Last(beatmap => !beatmap.Equals(Beatmap.Value.BeatmapInfo) && beatmap.Ruleset.ShortName != Beatmap.Value.BeatmapInfo.Ruleset.ShortName);
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});
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switchToDifficulty(() => targetDifficulty);
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confirmEditingBeatmap(() => targetDifficulty);
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