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Update all usages of RulesetID
and Ruleset.ID
to use Ruleset.OnlineID
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@ -60,8 +60,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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importedSet = beatmaps.GetAllUsableBeatmapSets().First();
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InitialBeatmap = importedSet.Beatmaps.First(b => b.RulesetID == 0);
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OtherBeatmap = importedSet.Beatmaps.Last(b => b.RulesetID == 0);
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InitialBeatmap = importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0);
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OtherBeatmap = importedSet.Beatmaps.Last(b => b.Ruleset.OnlineID == 0);
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});
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AddStep("load multiplayer", () => LoadScreen(multiplayerComponents = new TestMultiplayerComponents()));
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