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Adjust minimum triangle movement speed to avoid "static" triangles in logo
Closes #14584.
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@ -153,7 +153,7 @@ namespace osu.Game.Graphics.Backgrounds
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TriangleParticle newParticle = parts[i];
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// Scale moved distance by the size of the triangle. Smaller triangles should move more slowly.
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newParticle.Position.Y += parts[i].Scale * movedDistance;
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newParticle.Position.Y += Math.Max(0.5f, parts[i].Scale) * movedDistance;
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newParticle.Colour.A = adjustedAlpha;
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parts[i] = newParticle;
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