Update terminology in timing screen for now

This commit is contained in:
Dean Herbert
2021-09-06 15:11:52 +09:00
parent 766d789845
commit 52b6b05883

View File

@ -10,14 +10,14 @@ namespace osu.Game.Screens.Edit.Timing
{ {
internal class DifficultySection : Section<DifficultyControlPoint> internal class DifficultySection : Section<DifficultyControlPoint>
{ {
private SliderWithTextBoxInput<double> multiplierSlider; private SliderWithTextBoxInput<double> sliderVelocitySlider;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
Flow.AddRange(new[] Flow.AddRange(new[]
{ {
multiplierSlider = new SliderWithTextBoxInput<double>("Speed Multiplier") sliderVelocitySlider = new SliderWithTextBoxInput<double>("Slider Velocity")
{ {
Current = new DifficultyControlPoint().SliderVelocityBindable, Current = new DifficultyControlPoint().SliderVelocityBindable,
KeyboardStep = 0.1f KeyboardStep = 0.1f
@ -38,8 +38,8 @@ namespace osu.Game.Screens.Edit.Timing
if (selectedPointBindable.Precision < expectedPrecision) if (selectedPointBindable.Precision < expectedPrecision)
selectedPointBindable.Precision = expectedPrecision; selectedPointBindable.Precision = expectedPrecision;
multiplierSlider.Current = selectedPointBindable; sliderVelocitySlider.Current = selectedPointBindable;
multiplierSlider.Current.BindValueChanged(_ => ChangeHandler?.SaveState()); sliderVelocitySlider.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
} }
} }