review changes

- use doubles instead of floats
- simplify logic
This commit is contained in:
Aergwyn
2018-01-24 09:44:50 +01:00
parent 4baadfdd16
commit 52c4d22c41
5 changed files with 10 additions and 9 deletions

View File

@ -20,8 +20,8 @@ namespace osu.Game.Rulesets.Osu.Objects
public double HitWindow100 = 80;
public double HitWindow300 = 30;
public float TimePreempt = 600;
public float TimeFadein = 400;
public double TimePreempt = 600;
public double TimeFadein = 400;
public Vector2 Position { get; set; }
public float X => Position.X;