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review changes
- use doubles instead of floats - simplify logic
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@ -20,8 +20,8 @@ namespace osu.Game.Rulesets.Osu.Objects
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public double HitWindow100 = 80;
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public double HitWindow300 = 30;
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public float TimePreempt = 600;
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public float TimeFadein = 400;
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public double TimePreempt = 600;
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public double TimeFadein = 400;
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public Vector2 Position { get; set; }
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public float X => Position.X;
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