Implement slider control point deletion (#6679)

Implement slider control point deletion

Co-authored-by: Dean Herbert <pe@ppy.sh>
This commit is contained in:
Dean Herbert
2019-11-05 19:15:15 +09:00
committed by GitHub
2 changed files with 63 additions and 11 deletions

View File

@ -8,21 +8,21 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.States;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
using osuTK.Input;
namespace osu.Game.Screens.Edit.Compose.Components
{
/// <summary>
/// A component which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
/// </summary>
public class SelectionHandler : CompositeDrawable
public class SelectionHandler : CompositeDrawable, IKeyBindingHandler<PlatformAction>
{
public const float BORDER_RADIUS = 2;
@ -72,22 +72,21 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
}
protected override bool OnKeyDown(KeyDownEvent e)
public bool OnPressed(PlatformAction action)
{
if (e.Repeat)
return base.OnKeyDown(e);
switch (e.Key)
switch (action.ActionMethod)
{
case Key.Delete:
case PlatformActionMethod.Delete:
foreach (var h in selectedBlueprints.ToList())
placementHandler.Delete(h.DrawableObject.HitObject);
return true;
}
return base.OnKeyDown(e);
return false;
}
public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete;
#endregion
#region Selection Handling