Remove intermediate Screens namespace

This commit is contained in:
smoogipoo
2018-11-06 18:28:22 +09:00
parent ac25718c5a
commit 52f4923c8e
35 changed files with 43 additions and 51 deletions

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
namespace osu.Game.Screens.Edit.Compose.Components
{
public class BeatDivisorControl : CompositeDrawable
{
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
public BeatDivisorControl(BindableBeatDivisor beatDivisor)
{
this.beatDivisor.BindTo(beatDivisor);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Masking = true;
CornerRadius = 5;
InternalChildren = new Drawable[]
{
new Box
{
Name = "Gray Background",
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray4
},
new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Name = "Black Background",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
},
new TickSliderBar(beatDivisor, BindableBeatDivisor.VALID_DIVISORS)
{
RelativeSizeAxes = Axes.Both,
}
}
}
},
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray4
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = 5 },
Child = new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
new DivisorButton
{
Icon = FontAwesome.fa_chevron_left,
Action = beatDivisor.Previous
},
new DivisorText(beatDivisor),
new DivisorButton
{
Icon = FontAwesome.fa_chevron_right,
Action = beatDivisor.Next
}
},
},
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.Absolute, 20),
new Dimension(),
new Dimension(GridSizeMode.Absolute, 20)
}
}
}
}
}
},
new Drawable[]
{
new TextFlowContainer(s => s.TextSize = 14)
{
Padding = new MarginPadding { Horizontal = 15 },
Text = "beat snap divisor",
RelativeSizeAxes = Axes.X,
TextAnchor = Anchor.TopCentre
},
}
},
RowDimensions = new[]
{
new Dimension(GridSizeMode.Absolute, 30),
new Dimension(GridSizeMode.Absolute, 25),
}
}
};
}
private class DivisorText : SpriteText
{
private readonly Bindable<int> beatDivisor = new Bindable<int>();
public DivisorText(BindableBeatDivisor beatDivisor)
{
this.beatDivisor.BindTo(beatDivisor);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.BlueLighter;
}
protected override void LoadComplete()
{
base.LoadComplete();
beatDivisor.ValueChanged += v => updateText();
updateText();
}
private void updateText() => Text = $"1/{beatDivisor.Value}";
}
private class DivisorButton : IconButton
{
public DivisorButton()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
// Small offset to look a bit better centered along with the divisor text
Y = 1;
ButtonSize = new Vector2(20);
IconScale = new Vector2(0.6f);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
IconColour = Color4.Black;
HoverColour = colours.Gray7;
FlashColour = colours.Gray9;
}
}
private class TickSliderBar : SliderBar<int>
{
private Marker marker;
private readonly BindableBeatDivisor beatDivisor;
private readonly int[] availableDivisors;
public TickSliderBar(BindableBeatDivisor beatDivisor, params int[] divisors)
{
CurrentNumber.BindTo(this.beatDivisor = beatDivisor);
availableDivisors = divisors;
Padding = new MarginPadding { Horizontal = 5 };
}
[BackgroundDependencyLoader]
private void load()
{
foreach (var t in availableDivisors)
{
AddInternal(new Tick(t)
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopCentre,
RelativePositionAxes = Axes.X,
X = getMappedPosition(t)
});
}
AddInternal(marker = new Marker());
CurrentNumber.ValueChanged += v =>
{
marker.MoveToX(getMappedPosition(v), 100, Easing.OutQuint);
marker.Flash();
};
}
protected override void UpdateValue(float value)
{
}
public override bool HandleNonPositionalInput => IsHovered && !CurrentNumber.Disabled;
protected override bool OnKeyDown(KeyDownEvent e)
{
switch (e.Key)
{
case Key.Right:
beatDivisor.Next();
OnUserChange();
return true;
case Key.Left:
beatDivisor.Previous();
OnUserChange();
return true;
default:
return false;
}
}
protected override bool OnMouseDown(MouseDownEvent e)
{
marker.Active = true;
return base.OnMouseDown(e);
}
protected override bool OnMouseUp(MouseUpEvent e)
{
marker.Active = false;
return base.OnMouseUp(e);
}
protected override bool OnClick(ClickEvent e)
{
handleMouseInput(e.ScreenSpaceMousePosition);
return true;
}
protected override bool OnDrag(DragEvent e)
{
handleMouseInput(e.ScreenSpaceMousePosition);
return true;
}
private void handleMouseInput(Vector2 screenSpaceMousePosition)
{
// copied from SliderBar so we can do custom spacing logic.
var xPosition = (ToLocalSpace(screenSpaceMousePosition).X - RangePadding) / UsableWidth;
CurrentNumber.Value = availableDivisors.OrderBy(d => Math.Abs(getMappedPosition(d) - xPosition)).First();
OnUserChange();
}
private float getMappedPosition(float divisor) => (float)Math.Pow((divisor - 1) / (availableDivisors.Last() - 1), 0.90f);
private class Tick : CompositeDrawable
{
private readonly int divisor;
public Tick(int divisor)
{
this.divisor = divisor;
Size = new Vector2(2.5f, 10);
InternalChild = new Box { RelativeSizeAxes = Axes.Both };
CornerRadius = 0.5f;
Masking = true;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = getColourForDivisor(divisor, colours);
}
private ColourInfo getColourForDivisor(int divisor, OsuColour colours)
{
switch (divisor)
{
case 2:
return colours.BlueLight;
case 4:
return colours.Blue;
case 8:
return colours.BlueDarker;
case 16:
return colours.PurpleDark;
case 3:
return colours.YellowLight;
case 6:
return colours.Yellow;
case 12:
return colours.YellowDarker;
default:
return Color4.White;
}
}
}
private class Marker : CompositeDrawable
{
private Color4 defaultColour;
private const float size = 7;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = defaultColour = colours.Gray4;
Anchor = Anchor.TopLeft;
Origin = Anchor.TopCentre;
Width = size;
RelativeSizeAxes = Axes.Y;
RelativePositionAxes = Axes.X;
InternalChildren = new Drawable[]
{
new Box
{
Width = 2,
RelativeSizeAxes = Axes.Y,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0.2f), Color4.White),
Blending = BlendingMode.Additive,
},
new EquilateralTriangle
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Height = size,
EdgeSmoothness = new Vector2(1),
Colour = Color4.White,
}
};
}
private bool active;
public bool Active
{
get => active;
set
{
this.FadeColour(value ? Color4.White : defaultColour, 500, Easing.OutQuint);
active = value;
}
}
public void Flash()
{
bool wasActive = active;
Active = true;
if (wasActive) return;
using (BeginDelayedSequence(50))
Active = false;
}
}
}
}
}

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
namespace osu.Game.Screens.Edit.Compose.Components
{
public class BlueprintContainer : CompositeDrawable
{
private SelectionBlueprintContainer selectionBlueprints;
private Container<PlacementBlueprint> placementBlueprintContainer;
private SelectionBox selectionBox;
private IEnumerable<SelectionBlueprint> selections => selectionBlueprints.Children.Where(c => c.IsAlive);
[Resolved]
private HitObjectComposer composer { get; set; }
public BlueprintContainer()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
selectionBox = composer.CreateSelectionBox();
selectionBox.DeselectAll = deselectAll;
var dragBox = new DragBox(select);
dragBox.DragEnd += () => selectionBox.UpdateVisibility();
InternalChildren = new[]
{
dragBox,
selectionBox,
selectionBlueprints = new SelectionBlueprintContainer { RelativeSizeAxes = Axes.Both },
placementBlueprintContainer = new Container<PlacementBlueprint> { RelativeSizeAxes = Axes.Both },
dragBox.CreateProxy()
};
foreach (var obj in composer.HitObjects)
AddBlueprintFor(obj);
}
private HitObjectCompositionTool currentTool;
/// <summary>
/// The current placement tool.
/// </summary>
public HitObjectCompositionTool CurrentTool
{
get => currentTool;
set
{
if (currentTool == value)
return;
currentTool = value;
refreshTool();
}
}
/// <summary>
/// Adds a blueprint for a <see cref="DrawableHitObject"/> which adds movement support.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create a blueprint for.</param>
public void AddBlueprintFor(DrawableHitObject hitObject)
{
refreshTool();
var blueprint = composer.CreateBlueprintFor(hitObject);
if (blueprint == null)
return;
blueprint.Selected += onBlueprintSelected;
blueprint.Deselected += onBlueprintDeselected;
blueprint.SelectionRequested += onSelectionRequested;
blueprint.DragRequested += onDragRequested;
selectionBlueprints.Add(blueprint);
}
/// <summary>
/// Removes a blueprint for a <see cref="DrawableHitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> for which to remove the blueprint.</param>
public void RemoveBlueprintFor(DrawableHitObject hitObject)
{
var blueprint = selectionBlueprints.Single(m => m.HitObject == hitObject);
if (blueprint == null)
return;
blueprint.Deselect();
blueprint.Selected -= onBlueprintSelected;
blueprint.Deselected -= onBlueprintDeselected;
blueprint.SelectionRequested -= onSelectionRequested;
blueprint.DragRequested -= onDragRequested;
selectionBlueprints.Remove(blueprint);
}
protected override bool OnClick(ClickEvent e)
{
deselectAll();
return true;
}
/// <summary>
/// Refreshes the current placement tool.
/// </summary>
private void refreshTool()
{
placementBlueprintContainer.Clear();
var blueprint = CurrentTool?.CreatePlacementBlueprint();
if (blueprint != null)
placementBlueprintContainer.Child = blueprint;
}
/// <summary>
/// Select all masks in a given rectangle selection area.
/// </summary>
/// <param name="rect">The rectangle to perform a selection on in screen-space coordinates.</param>
private void select(RectangleF rect)
{
foreach (var blueprint in selections.ToList())
{
if (blueprint.IsPresent && rect.Contains(blueprint.SelectionPoint))
blueprint.Select();
else
blueprint.Deselect();
}
}
/// <summary>
/// Deselects all selected <see cref="SelectionBlueprint"/>s.
/// </summary>
private void deselectAll() => selections.ToList().ForEach(m => m.Deselect());
private void onBlueprintSelected(SelectionBlueprint blueprint)
{
selectionBox.HandleSelected(blueprint);
selectionBlueprints.ChangeChildDepth(blueprint, 1);
}
private void onBlueprintDeselected(SelectionBlueprint blueprint)
{
selectionBox.HandleDeselected(blueprint);
selectionBlueprints.ChangeChildDepth(blueprint, 0);
}
private void onSelectionRequested(SelectionBlueprint blueprint, InputState state) => selectionBox.HandleSelectionRequested(blueprint, state);
private void onDragRequested(SelectionBlueprint blueprint, Vector2 delta, InputState state) => selectionBox.HandleDrag(blueprint, delta, state);
private class SelectionBlueprintContainer : Container<SelectionBlueprint>
{
protected override int Compare(Drawable x, Drawable y)
{
if (!(x is SelectionBlueprint xBlueprint) || !(y is SelectionBlueprint yBlueprint))
return base.Compare(x, y);
return Compare(xBlueprint, yBlueprint);
}
public int Compare(SelectionBlueprint x, SelectionBlueprint y)
{
// dpeth is used to denote selected status (we always want selected blueprints to handle input first).
int d = x.Depth.CompareTo(y.Depth);
if (d != 0)
return d;
// Put earlier hitobjects towards the end of the list, so they handle input first
int i = y.HitObject.HitObject.StartTime.CompareTo(x.HitObject.HitObject.StartTime);
return i == 0 ? CompareReverseChildID(x, y) : i;
}
}
}
}

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using OpenTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components
{
/// <summary>
/// A box that displays the drag selection and provides selection events for users to handle.
/// </summary>
public class DragBox : CompositeDrawable
{
private readonly Action<RectangleF> performSelection;
/// <summary>
/// Invoked when the drag selection has finished.
/// </summary>
public event Action DragEnd;
private Drawable box;
/// <summary>
/// Creates a new <see cref="DragBox"/>.
/// </summary>
/// <param name="performSelection">A delegate that performs drag selection.</param>
public DragBox(Action<RectangleF> performSelection)
{
this.performSelection = performSelection;
RelativeSizeAxes = Axes.Both;
AlwaysPresent = true;
Alpha = 0;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = box = new Container
{
Masking = true,
BorderColour = Color4.White,
BorderThickness = SelectionBox.BORDER_RADIUS,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.1f
}
};
}
protected override bool OnDragStart(DragStartEvent e)
{
this.FadeIn(250, Easing.OutQuint);
return true;
}
protected override bool OnDrag(DragEvent e)
{
var dragPosition = e.ScreenSpaceMousePosition;
var dragStartPosition = e.ScreenSpaceMouseDownPosition;
var dragQuad = new Quad(dragStartPosition.X, dragStartPosition.Y, dragPosition.X - dragStartPosition.X, dragPosition.Y - dragStartPosition.Y);
// We use AABBFloat instead of RectangleF since it handles negative sizes for us
var dragRectangle = dragQuad.AABBFloat;
var topLeft = ToLocalSpace(dragRectangle.TopLeft);
var bottomRight = ToLocalSpace(dragRectangle.BottomRight);
box.Position = topLeft;
box.Size = bottomRight - topLeft;
performSelection?.Invoke(dragRectangle);
return true;
}
protected override bool OnDragEnd(DragEndEvent e)
{
this.FadeOut(250, Easing.OutQuint);
DragEnd?.Invoke();
return true;
}
}
}

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using OpenTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components
{
/// <summary>
/// Provides a border around the playfield.
/// </summary>
public class EditorPlayfieldBorder : CompositeDrawable
{
public EditorPlayfieldBorder()
{
RelativeSizeAxes = Axes.Both;
Masking = true;
BorderColour = Color4.White;
BorderThickness = 2;
InternalChild = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
};
}
}
}

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Types;
using OpenTK;
using OpenTK.Input;
namespace osu.Game.Screens.Edit.Compose.Components
{
/// <summary>
/// A box which surrounds <see cref="SelectionBlueprint"/>s and provides interactive handles, context menus etc.
/// </summary>
public class SelectionBox : CompositeDrawable
{
public const float BORDER_RADIUS = 2;
private readonly List<SelectionBlueprint> selectedBlueprints;
private Drawable outline;
[Resolved]
private IPlacementHandler placementHandler { get; set; }
public SelectionBox()
{
selectedBlueprints = new List<SelectionBlueprint>();
RelativeSizeAxes = Axes.Both;
AlwaysPresent = true;
Alpha = 0;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
InternalChild = outline = new Container
{
Masking = true,
BorderThickness = BORDER_RADIUS,
BorderColour = colours.Yellow,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Alpha = 0
}
};
}
#region User Input Handling
public void HandleDrag(SelectionBlueprint m, Vector2 delta, InputState state)
{
// Todo: Various forms of snapping
foreach (var blueprint in selectedBlueprints)
{
switch (blueprint.HitObject.HitObject)
{
case IHasEditablePosition editablePosition:
editablePosition.OffsetPosition(delta);
break;
}
}
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.Repeat)
return base.OnKeyDown(e);
switch (e.Key)
{
case Key.Delete:
foreach (var h in selectedBlueprints.ToList())
placementHandler.Delete(h.HitObject.HitObject);
return true;
}
return base.OnKeyDown(e);
}
#endregion
#region Selection Handling
/// <summary>
/// Bind an action to deselect all selected blueprints.
/// </summary>
public Action DeselectAll { private get; set; }
/// <summary>
/// Handle a blueprint becoming selected.
/// </summary>
/// <param name="blueprint">The blueprint.</param>
public void HandleSelected(SelectionBlueprint blueprint) => selectedBlueprints.Add(blueprint);
/// <summary>
/// Handle a blueprint becoming deselected.
/// </summary>
/// <param name="blueprint">The blueprint.</param>
public void HandleDeselected(SelectionBlueprint blueprint)
{
selectedBlueprints.Remove(blueprint);
// We don't want to update visibility if > 0, since we may be deselecting blueprints during drag-selection
if (selectedBlueprints.Count == 0)
UpdateVisibility();
}
/// <summary>
/// Handle a blueprint requesting selection.
/// </summary>
/// <param name="blueprint">The blueprint.</param>
public void HandleSelectionRequested(SelectionBlueprint blueprint, InputState state)
{
if (state.Keyboard.ControlPressed)
{
if (blueprint.IsSelected)
blueprint.Deselect();
else
blueprint.Select();
}
else
{
if (blueprint.IsSelected)
return;
DeselectAll?.Invoke();
blueprint.Select();
}
UpdateVisibility();
}
#endregion
/// <summary>
/// Updates whether this <see cref="SelectionBox"/> is visible.
/// </summary>
internal void UpdateVisibility()
{
if (selectedBlueprints.Count > 0)
Show();
else
Hide();
}
protected override void Update()
{
base.Update();
if (selectedBlueprints.Count == 0)
return;
// Move the rectangle to cover the hitobjects
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
var bottomRight = new Vector2(float.MinValue, float.MinValue);
bool hasSelection = false;
foreach (var blueprint in selectedBlueprints)
{
topLeft = Vector2.ComponentMin(topLeft, ToLocalSpace(blueprint.SelectionQuad.TopLeft));
bottomRight = Vector2.ComponentMax(bottomRight, ToLocalSpace(blueprint.SelectionQuad.BottomRight));
}
topLeft -= new Vector2(5);
bottomRight += new Vector2(5);
outline.Size = bottomRight - topLeft;
outline.Position = topLeft;
}
}
}

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using OpenTK;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class CentreMarker : CompositeDrawable
{
private const float triangle_width = 20;
private const float triangle_height = 10;
private const float bar_width = 2;
public CentreMarker()
{
RelativeSizeAxes = Axes.Y;
Size = new Vector2(20, 1);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
InternalChildren = new Drawable[]
{
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Width = bar_width,
},
new Triangle
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
Size = new Vector2(triangle_width, triangle_height),
Scale = new Vector2(1, -1)
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.Red;
}
}
}

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class Timeline : ZoomableScrollContainer
{
public readonly Bindable<bool> WaveformVisible = new Bindable<bool>();
public readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
private IAdjustableClock adjustableClock;
public Timeline()
{
ZoomDuration = 200;
ZoomEasing = Easing.OutQuint;
Zoom = 10;
ScrollbarVisible = false;
}
private WaveformGraph waveform;
[BackgroundDependencyLoader]
private void load(IBindableBeatmap beatmap, IAdjustableClock adjustableClock, OsuColour colours)
{
this.adjustableClock = adjustableClock;
Child = waveform = new WaveformGraph
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Blue.Opacity(0.2f),
LowColour = colours.BlueLighter,
MidColour = colours.BlueDark,
HighColour = colours.BlueDarker,
Depth = float.MaxValue
};
// We don't want the centre marker to scroll
AddInternal(new CentreMarker());
WaveformVisible.ValueChanged += visible => waveform.FadeTo(visible ? 1 : 0, 200, Easing.OutQuint);
Beatmap.BindTo(beatmap);
Beatmap.BindValueChanged(b =>
{
waveform.Waveform = b.Waveform;
track = b.Track;
}, true);
}
/// <summary>
/// The timeline's scroll position in the last frame.
/// </summary>
private float lastScrollPosition;
/// <summary>
/// The track time in the last frame.
/// </summary>
private double lastTrackTime;
/// <summary>
/// Whether the user is currently dragging the timeline.
/// </summary>
private bool handlingDragInput;
/// <summary>
/// Whether the track was playing before a user drag event.
/// </summary>
private bool trackWasPlaying;
private Track track;
protected override void Update()
{
base.Update();
// The extrema of track time should be positioned at the centre of the container when scrolled to the start or end
Content.Margin = new MarginPadding { Horizontal = DrawWidth / 2 };
// This needs to happen after transforms are updated, but before the scroll position is updated in base.UpdateAfterChildren
if (adjustableClock.IsRunning)
scrollToTrackTime();
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (handlingDragInput)
seekTrackToCurrent();
else if (!adjustableClock.IsRunning)
{
// The track isn't running. There are two cases we have to be wary of:
// 1) The user flick-drags on this timeline: We want the track to follow us
// 2) The user changes the track time through some other means (scrolling in the editor or overview timeline): We want to follow the track time
// The simplest way to cover both cases is by checking whether the scroll position has changed and the audio hasn't been changed externally
if (Current != lastScrollPosition && adjustableClock.CurrentTime == lastTrackTime)
seekTrackToCurrent();
else
scrollToTrackTime();
}
lastScrollPosition = Current;
lastTrackTime = adjustableClock.CurrentTime;
}
private void seekTrackToCurrent()
{
if (!track.IsLoaded)
return;
adjustableClock.Seek(Current / Content.DrawWidth * track.Length);
}
private void scrollToTrackTime()
{
if (!track.IsLoaded)
return;
ScrollTo((float)(adjustableClock.CurrentTime / track.Length) * Content.DrawWidth, false);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
if (base.OnMouseDown(e))
{
beginUserDrag();
return true;
}
return false;
}
protected override bool OnMouseUp(MouseUpEvent e)
{
endUserDrag();
return base.OnMouseUp(e);
}
private void beginUserDrag()
{
handlingDragInput = true;
trackWasPlaying = adjustableClock.IsRunning;
adjustableClock.Stop();
}
private void endUserDrag()
{
handlingDragInput = false;
if (trackWasPlaying)
adjustableClock.Start();
}
}
}

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using OpenTK;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class TimelineArea : CompositeDrawable
{
private readonly Timeline timeline;
public TimelineArea()
{
Masking = true;
CornerRadius = 5;
OsuCheckbox hitObjectsCheckbox;
OsuCheckbox hitSoundsCheckbox;
OsuCheckbox waveformCheckbox;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex("111")
},
new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex("222")
},
new FillFlowContainer
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Y,
Width = 160,
Padding = new MarginPadding { Horizontal = 15 },
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 4),
Children = new[]
{
hitObjectsCheckbox = new OsuCheckbox { LabelText = "Hit objects" },
hitSoundsCheckbox = new OsuCheckbox { LabelText = "Hit sounds" },
waveformCheckbox = new OsuCheckbox { LabelText = "Waveform" }
}
}
}
},
new Container
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex("333")
},
new Container<TimelineButton>
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Masking = true,
Children = new[]
{
new TimelineButton
{
RelativeSizeAxes = Axes.Y,
Height = 0.5f,
Icon = FontAwesome.fa_search_plus,
Action = () => timeline.Zoom++
},
new TimelineButton
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Y,
Height = 0.5f,
Icon = FontAwesome.fa_search_minus,
Action = () => timeline.Zoom--
},
}
}
}
},
timeline = new Timeline { RelativeSizeAxes = Axes.Both }
},
},
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.Distributed),
}
}
};
hitObjectsCheckbox.Current.Value = true;
hitSoundsCheckbox.Current.Value = true;
waveformCheckbox.Current.Value = true;
timeline.WaveformVisible.BindTo(waveformCheckbox.Current);
}
}
}

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class TimelineButton : CompositeDrawable
{
public Action Action;
public readonly BindableBool Enabled = new BindableBool(true);
public FontAwesome Icon
{
get { return button.Icon; }
set { button.Icon = value; }
}
private readonly IconButton button;
public TimelineButton()
{
InternalChild = button = new TimelineIconButton { Action = () => Action?.Invoke() };
button.Enabled.BindTo(Enabled);
Width = button.ButtonSize.X;
}
protected override void Update()
{
base.Update();
button.ButtonSize = new Vector2(button.ButtonSize.X, DrawHeight);
}
private class TimelineIconButton : IconButton
{
public TimelineIconButton()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
IconColour = OsuColour.Gray(0.35f);
IconHoverColour = Color4.White;
HoverColour = OsuColour.Gray(0.25f);
FlashColour = OsuColour.Gray(0.5f);
}
}
}
}

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input.Events;
using osu.Framework.MathUtils;
using OpenTK;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class ZoomableScrollContainer : ScrollContainer
{
/// <summary>
/// The time to zoom into/out of a point.
/// All user scroll input will be overwritten during the zoom transform.
/// </summary>
public double ZoomDuration;
/// <summary>
/// The easing with which to transform the zoom.
/// </summary>
public Easing ZoomEasing;
private readonly Container zoomedContent;
protected override Container<Drawable> Content => zoomedContent;
private float currentZoom = 1;
public ZoomableScrollContainer()
: base(Direction.Horizontal)
{
base.Content.Add(zoomedContent = new Container { RelativeSizeAxes = Axes.Y });
}
private int minZoom = 1;
/// <summary>
/// The minimum zoom level allowed.
/// </summary>
public int MinZoom
{
get => minZoom;
set
{
if (value < 1)
throw new ArgumentException($"{nameof(MinZoom)} must be >= 1.", nameof(value));
minZoom = value;
if (Zoom < value)
Zoom = value;
}
}
private int maxZoom = 60;
/// <summary>
/// The maximum zoom level allowed.
/// </summary>
public int MaxZoom
{
get => maxZoom;
set
{
if (value < 1)
throw new ArgumentException($"{nameof(MaxZoom)} must be >= 1.", nameof(value));
maxZoom = value;
if (Zoom > value)
Zoom = value;
}
}
/// <summary>
/// Gets or sets the content zoom level of this <see cref="ZoomableScrollContainer"/>.
/// </summary>
public float Zoom
{
get => zoomTarget;
set
{
value = MathHelper.Clamp(value, MinZoom, MaxZoom);
if (IsLoaded)
setZoomTarget(value, ToSpaceOfOtherDrawable(new Vector2(DrawWidth / 2, 0), zoomedContent).X);
else
currentZoom = zoomTarget = value;
}
}
protected override void Update()
{
base.Update();
zoomedContent.Width = DrawWidth * currentZoom;
}
protected override bool OnScroll(ScrollEvent e)
{
if (e.IsPrecise)
// for now, we don't support zoom when using a precision scroll device. this needs gesture support.
return base.OnScroll(e);
setZoomTarget(zoomTarget + e.ScrollDelta.Y, zoomedContent.ToLocalSpace(e.ScreenSpaceMousePosition).X);
return true;
}
private float zoomTarget = 1;
private void setZoomTarget(float newZoom, float focusPoint)
{
zoomTarget = MathHelper.Clamp(newZoom, MinZoom, MaxZoom);
transformZoomTo(zoomTarget, focusPoint, ZoomDuration, ZoomEasing);
}
private void transformZoomTo(float newZoom, float focusPoint, double duration = 0, Easing easing = Easing.None)
=> this.TransformTo(this.PopulateTransform(new TransformZoom(focusPoint, zoomedContent.DrawWidth, Current), newZoom, duration, easing));
private class TransformZoom : Transform<float, ZoomableScrollContainer>
{
/// <summary>
/// The focus point in absolute coordinates local to the content.
/// </summary>
private readonly float focusPoint;
/// <summary>
/// The size of the content.
/// </summary>
private readonly float contentSize;
/// <summary>
/// The scroll offset at the start of the transform.
/// </summary>
private readonly float scrollOffset;
/// <summary>
/// Transforms <see cref="TimeTimelinem"/> to a new value.
/// </summary>
/// <param name="focusPoint">The focus point in absolute coordinates local to the content.</param>
/// <param name="contentSize">The size of the content.</param>
/// <param name="scrollOffset">The scroll offset at the start of the transform.</param>
public TransformZoom(float focusPoint, float contentSize, float scrollOffset)
{
this.focusPoint = focusPoint;
this.contentSize = contentSize;
this.scrollOffset = scrollOffset;
}
public override string TargetMember => nameof(currentZoom);
private float valueAt(double time)
{
if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue;
return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
}
protected override void Apply(ZoomableScrollContainer d, double time)
{
float newZoom = valueAt(time);
float focusOffset = focusPoint - scrollOffset;
float expectedWidth = d.DrawWidth * newZoom;
float targetOffset = expectedWidth * (focusPoint / contentSize) - focusOffset;
d.currentZoom = newZoom;
d.ScrollTo(targetOffset, false);
}
protected override void ReadIntoStartValue(ZoomableScrollContainer d) => StartValue = d.currentZoom;
}
}
}

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using OpenTK.Graphics;
namespace osu.Game.Screens.Edit.Compose
{
[Cached(Type = typeof(IPlacementHandler))]
public class Compose : EditorScreen, IPlacementHandler
{
private const float vertical_margins = 10;
private const float horizontal_margins = 20;
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
private HitObjectComposer composer;
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] BindableBeatDivisor beatDivisor)
{
if (beatDivisor != null)
this.beatDivisor.BindTo(beatDivisor);
Container composerContainer;
Children = new Drawable[]
{
new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
new Container
{
Name = "Timeline",
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f)
},
new Container
{
Name = "Timeline content",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
Child = new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 5 },
Child = new TimelineArea { RelativeSizeAxes = Axes.Both }
},
new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both }
},
},
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, 90),
}
},
}
}
}
},
new Drawable[]
{
composerContainer = new Container
{
Name = "Composer content",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
}
}
},
RowDimensions = new[] { new Dimension(GridSizeMode.Absolute, 110) }
},
};
var ruleset = Beatmap.Value.BeatmapInfo.Ruleset?.CreateInstance();
if (ruleset == null)
{
Logger.Log("Beatmap doesn't have a ruleset assigned.");
// ExitRequested?.Invoke();
return;
}
composer = ruleset.CreateHitObjectComposer();
if (composer == null)
{
Logger.Log($"Ruleset {ruleset.Description} doesn't support hitobject composition.");
// ExitRequested?.Invoke();
return;
}
composerContainer.Child = composer;
}
public void BeginPlacement(HitObject hitObject)
{
}
public void EndPlacement(HitObject hitObject) => composer.Add(hitObject);
public void Delete(HitObject hitObject) => composer.Remove(hitObject);
}
}

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Edit.Compose
{
public interface IPlacementHandler
{
/// <summary>
/// Notifies that a placement has begun.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> being placed.</param>
void BeginPlacement(HitObject hitObject);
/// <summary>
/// Notifies that a placement has finished.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> that has been placed.</param>
void EndPlacement(HitObject hitObject);
/// <summary>
/// Deletes a <see cref="HitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to delete.</param>
void Delete(HitObject hitObject);
}
}