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Remove intermediate Screens namespace
This commit is contained in:
397
osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs
Normal file
397
osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs
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@ -0,0 +1,397 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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public class BeatDivisorControl : CompositeDrawable
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{
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private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
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public BeatDivisorControl(BindableBeatDivisor beatDivisor)
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{
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this.beatDivisor.BindTo(beatDivisor);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Masking = true;
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CornerRadius = 5;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Name = "Gray Background",
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Gray4
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},
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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Name = "Black Background",
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black
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},
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new TickSliderBar(beatDivisor, BindableBeatDivisor.VALID_DIVISORS)
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{
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RelativeSizeAxes = Axes.Both,
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}
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}
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}
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},
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Gray4
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Horizontal = 5 },
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Child = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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{
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new DivisorButton
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{
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Icon = FontAwesome.fa_chevron_left,
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Action = beatDivisor.Previous
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},
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new DivisorText(beatDivisor),
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new DivisorButton
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{
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Icon = FontAwesome.fa_chevron_right,
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Action = beatDivisor.Next
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}
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},
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},
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ColumnDimensions = new[]
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{
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new Dimension(GridSizeMode.Absolute, 20),
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new Dimension(),
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new Dimension(GridSizeMode.Absolute, 20)
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}
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}
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}
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}
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}
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},
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new Drawable[]
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{
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new TextFlowContainer(s => s.TextSize = 14)
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{
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Padding = new MarginPadding { Horizontal = 15 },
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Text = "beat snap divisor",
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RelativeSizeAxes = Axes.X,
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TextAnchor = Anchor.TopCentre
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},
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}
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},
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.Absolute, 30),
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new Dimension(GridSizeMode.Absolute, 25),
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}
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}
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};
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}
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private class DivisorText : SpriteText
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{
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private readonly Bindable<int> beatDivisor = new Bindable<int>();
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public DivisorText(BindableBeatDivisor beatDivisor)
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{
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this.beatDivisor.BindTo(beatDivisor);
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.BlueLighter;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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beatDivisor.ValueChanged += v => updateText();
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updateText();
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}
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private void updateText() => Text = $"1/{beatDivisor.Value}";
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}
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private class DivisorButton : IconButton
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{
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public DivisorButton()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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// Small offset to look a bit better centered along with the divisor text
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Y = 1;
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ButtonSize = new Vector2(20);
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IconScale = new Vector2(0.6f);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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IconColour = Color4.Black;
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HoverColour = colours.Gray7;
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FlashColour = colours.Gray9;
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}
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}
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private class TickSliderBar : SliderBar<int>
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{
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private Marker marker;
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private readonly BindableBeatDivisor beatDivisor;
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private readonly int[] availableDivisors;
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public TickSliderBar(BindableBeatDivisor beatDivisor, params int[] divisors)
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{
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CurrentNumber.BindTo(this.beatDivisor = beatDivisor);
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availableDivisors = divisors;
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Padding = new MarginPadding { Horizontal = 5 };
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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foreach (var t in availableDivisors)
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{
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AddInternal(new Tick(t)
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopCentre,
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RelativePositionAxes = Axes.X,
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X = getMappedPosition(t)
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});
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}
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AddInternal(marker = new Marker());
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CurrentNumber.ValueChanged += v =>
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{
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marker.MoveToX(getMappedPosition(v), 100, Easing.OutQuint);
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marker.Flash();
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};
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}
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protected override void UpdateValue(float value)
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{
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}
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public override bool HandleNonPositionalInput => IsHovered && !CurrentNumber.Disabled;
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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switch (e.Key)
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{
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case Key.Right:
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beatDivisor.Next();
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OnUserChange();
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return true;
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case Key.Left:
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beatDivisor.Previous();
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OnUserChange();
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return true;
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default:
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return false;
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}
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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marker.Active = true;
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return base.OnMouseDown(e);
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}
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protected override bool OnMouseUp(MouseUpEvent e)
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{
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marker.Active = false;
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return base.OnMouseUp(e);
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}
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protected override bool OnClick(ClickEvent e)
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{
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handleMouseInput(e.ScreenSpaceMousePosition);
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return true;
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}
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protected override bool OnDrag(DragEvent e)
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{
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handleMouseInput(e.ScreenSpaceMousePosition);
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return true;
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}
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private void handleMouseInput(Vector2 screenSpaceMousePosition)
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{
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// copied from SliderBar so we can do custom spacing logic.
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var xPosition = (ToLocalSpace(screenSpaceMousePosition).X - RangePadding) / UsableWidth;
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CurrentNumber.Value = availableDivisors.OrderBy(d => Math.Abs(getMappedPosition(d) - xPosition)).First();
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OnUserChange();
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}
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private float getMappedPosition(float divisor) => (float)Math.Pow((divisor - 1) / (availableDivisors.Last() - 1), 0.90f);
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private class Tick : CompositeDrawable
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{
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private readonly int divisor;
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public Tick(int divisor)
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{
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this.divisor = divisor;
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Size = new Vector2(2.5f, 10);
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InternalChild = new Box { RelativeSizeAxes = Axes.Both };
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CornerRadius = 0.5f;
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Masking = true;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = getColourForDivisor(divisor, colours);
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}
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private ColourInfo getColourForDivisor(int divisor, OsuColour colours)
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{
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switch (divisor)
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{
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case 2:
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return colours.BlueLight;
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case 4:
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return colours.Blue;
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case 8:
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return colours.BlueDarker;
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case 16:
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return colours.PurpleDark;
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case 3:
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return colours.YellowLight;
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case 6:
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return colours.Yellow;
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case 12:
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return colours.YellowDarker;
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default:
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return Color4.White;
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}
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}
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}
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private class Marker : CompositeDrawable
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{
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private Color4 defaultColour;
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private const float size = 7;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = defaultColour = colours.Gray4;
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Anchor = Anchor.TopLeft;
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Origin = Anchor.TopCentre;
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Width = size;
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RelativeSizeAxes = Axes.Y;
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RelativePositionAxes = Axes.X;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Width = 2,
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RelativeSizeAxes = Axes.Y,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0.2f), Color4.White),
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Blending = BlendingMode.Additive,
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},
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new EquilateralTriangle
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Height = size,
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EdgeSmoothness = new Vector2(1),
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Colour = Color4.White,
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}
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};
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}
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private bool active;
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public bool Active
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{
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get => active;
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set
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{
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this.FadeColour(value ? Color4.White : defaultColour, 500, Easing.OutQuint);
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active = value;
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}
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}
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public void Flash()
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{
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bool wasActive = active;
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Active = true;
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if (wasActive) return;
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using (BeginDelayedSequence(50))
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Active = false;
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}
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}
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}
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}
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}
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192
osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs
Normal file
192
osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs
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@ -0,0 +1,192 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.States;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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public class BlueprintContainer : CompositeDrawable
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{
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private SelectionBlueprintContainer selectionBlueprints;
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private Container<PlacementBlueprint> placementBlueprintContainer;
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private SelectionBox selectionBox;
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private IEnumerable<SelectionBlueprint> selections => selectionBlueprints.Children.Where(c => c.IsAlive);
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[Resolved]
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private HitObjectComposer composer { get; set; }
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public BlueprintContainer()
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{
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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selectionBox = composer.CreateSelectionBox();
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selectionBox.DeselectAll = deselectAll;
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var dragBox = new DragBox(select);
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dragBox.DragEnd += () => selectionBox.UpdateVisibility();
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InternalChildren = new[]
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{
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dragBox,
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selectionBox,
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selectionBlueprints = new SelectionBlueprintContainer { RelativeSizeAxes = Axes.Both },
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placementBlueprintContainer = new Container<PlacementBlueprint> { RelativeSizeAxes = Axes.Both },
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dragBox.CreateProxy()
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};
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foreach (var obj in composer.HitObjects)
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AddBlueprintFor(obj);
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}
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private HitObjectCompositionTool currentTool;
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/// <summary>
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/// The current placement tool.
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/// </summary>
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public HitObjectCompositionTool CurrentTool
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{
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get => currentTool;
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set
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{
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if (currentTool == value)
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return;
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currentTool = value;
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refreshTool();
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}
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}
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||||
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/// <summary>
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||||
/// Adds a blueprint for a <see cref="DrawableHitObject"/> which adds movement support.
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/// </summary>
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/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create a blueprint for.</param>
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||||
public void AddBlueprintFor(DrawableHitObject hitObject)
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{
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||||
refreshTool();
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||||
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||||
var blueprint = composer.CreateBlueprintFor(hitObject);
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||||
if (blueprint == null)
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||||
return;
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||||
|
||||
blueprint.Selected += onBlueprintSelected;
|
||||
blueprint.Deselected += onBlueprintDeselected;
|
||||
blueprint.SelectionRequested += onSelectionRequested;
|
||||
blueprint.DragRequested += onDragRequested;
|
||||
|
||||
selectionBlueprints.Add(blueprint);
|
||||
}
|
||||
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||||
/// <summary>
|
||||
/// Removes a blueprint for a <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
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||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> for which to remove the blueprint.</param>
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||||
public void RemoveBlueprintFor(DrawableHitObject hitObject)
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||||
{
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||||
var blueprint = selectionBlueprints.Single(m => m.HitObject == hitObject);
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||||
if (blueprint == null)
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||||
return;
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||||
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||||
blueprint.Deselect();
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||||
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||||
blueprint.Selected -= onBlueprintSelected;
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||||
blueprint.Deselected -= onBlueprintDeselected;
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||||
blueprint.SelectionRequested -= onSelectionRequested;
|
||||
blueprint.DragRequested -= onDragRequested;
|
||||
|
||||
selectionBlueprints.Remove(blueprint);
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
deselectAll();
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Refreshes the current placement tool.
|
||||
/// </summary>
|
||||
private void refreshTool()
|
||||
{
|
||||
placementBlueprintContainer.Clear();
|
||||
|
||||
var blueprint = CurrentTool?.CreatePlacementBlueprint();
|
||||
if (blueprint != null)
|
||||
placementBlueprintContainer.Child = blueprint;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Select all masks in a given rectangle selection area.
|
||||
/// </summary>
|
||||
/// <param name="rect">The rectangle to perform a selection on in screen-space coordinates.</param>
|
||||
private void select(RectangleF rect)
|
||||
{
|
||||
foreach (var blueprint in selections.ToList())
|
||||
{
|
||||
if (blueprint.IsPresent && rect.Contains(blueprint.SelectionPoint))
|
||||
blueprint.Select();
|
||||
else
|
||||
blueprint.Deselect();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deselects all selected <see cref="SelectionBlueprint"/>s.
|
||||
/// </summary>
|
||||
private void deselectAll() => selections.ToList().ForEach(m => m.Deselect());
|
||||
|
||||
private void onBlueprintSelected(SelectionBlueprint blueprint)
|
||||
{
|
||||
selectionBox.HandleSelected(blueprint);
|
||||
selectionBlueprints.ChangeChildDepth(blueprint, 1);
|
||||
}
|
||||
|
||||
private void onBlueprintDeselected(SelectionBlueprint blueprint)
|
||||
{
|
||||
selectionBox.HandleDeselected(blueprint);
|
||||
selectionBlueprints.ChangeChildDepth(blueprint, 0);
|
||||
}
|
||||
|
||||
private void onSelectionRequested(SelectionBlueprint blueprint, InputState state) => selectionBox.HandleSelectionRequested(blueprint, state);
|
||||
|
||||
private void onDragRequested(SelectionBlueprint blueprint, Vector2 delta, InputState state) => selectionBox.HandleDrag(blueprint, delta, state);
|
||||
|
||||
private class SelectionBlueprintContainer : Container<SelectionBlueprint>
|
||||
{
|
||||
protected override int Compare(Drawable x, Drawable y)
|
||||
{
|
||||
if (!(x is SelectionBlueprint xBlueprint) || !(y is SelectionBlueprint yBlueprint))
|
||||
return base.Compare(x, y);
|
||||
return Compare(xBlueprint, yBlueprint);
|
||||
}
|
||||
|
||||
public int Compare(SelectionBlueprint x, SelectionBlueprint y)
|
||||
{
|
||||
// dpeth is used to denote selected status (we always want selected blueprints to handle input first).
|
||||
int d = x.Depth.CompareTo(y.Depth);
|
||||
if (d != 0)
|
||||
return d;
|
||||
|
||||
// Put earlier hitobjects towards the end of the list, so they handle input first
|
||||
int i = y.HitObject.HitObject.StartTime.CompareTo(x.HitObject.HitObject.StartTime);
|
||||
return i == 0 ? CompareReverseChildID(x, y) : i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
91
osu.Game/Screens/Edit/Compose/Components/DragBox.cs
Normal file
91
osu.Game/Screens/Edit/Compose/Components/DragBox.cs
Normal file
@ -0,0 +1,91 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// A box that displays the drag selection and provides selection events for users to handle.
|
||||
/// </summary>
|
||||
public class DragBox : CompositeDrawable
|
||||
{
|
||||
private readonly Action<RectangleF> performSelection;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when the drag selection has finished.
|
||||
/// </summary>
|
||||
public event Action DragEnd;
|
||||
|
||||
private Drawable box;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="DragBox"/>.
|
||||
/// </summary>
|
||||
/// <param name="performSelection">A delegate that performs drag selection.</param>
|
||||
public DragBox(Action<RectangleF> performSelection)
|
||||
{
|
||||
this.performSelection = performSelection;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
AlwaysPresent = true;
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = box = new Container
|
||||
{
|
||||
Masking = true,
|
||||
BorderColour = Color4.White,
|
||||
BorderThickness = SelectionBox.BORDER_RADIUS,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.1f
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
this.FadeIn(250, Easing.OutQuint);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDrag(DragEvent e)
|
||||
{
|
||||
var dragPosition = e.ScreenSpaceMousePosition;
|
||||
var dragStartPosition = e.ScreenSpaceMouseDownPosition;
|
||||
|
||||
var dragQuad = new Quad(dragStartPosition.X, dragStartPosition.Y, dragPosition.X - dragStartPosition.X, dragPosition.Y - dragStartPosition.Y);
|
||||
|
||||
// We use AABBFloat instead of RectangleF since it handles negative sizes for us
|
||||
var dragRectangle = dragQuad.AABBFloat;
|
||||
|
||||
var topLeft = ToLocalSpace(dragRectangle.TopLeft);
|
||||
var bottomRight = ToLocalSpace(dragRectangle.BottomRight);
|
||||
|
||||
box.Position = topLeft;
|
||||
box.Size = bottomRight - topLeft;
|
||||
|
||||
performSelection?.Invoke(dragRectangle);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
this.FadeOut(250, Easing.OutQuint);
|
||||
DragEnd?.Invoke();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,32 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides a border around the playfield.
|
||||
/// </summary>
|
||||
public class EditorPlayfieldBorder : CompositeDrawable
|
||||
{
|
||||
public EditorPlayfieldBorder()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Masking = true;
|
||||
BorderColour = Color4.White;
|
||||
BorderThickness = 2;
|
||||
|
||||
InternalChild = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
186
osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs
Normal file
186
osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs
Normal file
@ -0,0 +1,186 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Types;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// A box which surrounds <see cref="SelectionBlueprint"/>s and provides interactive handles, context menus etc.
|
||||
/// </summary>
|
||||
public class SelectionBox : CompositeDrawable
|
||||
{
|
||||
public const float BORDER_RADIUS = 2;
|
||||
|
||||
private readonly List<SelectionBlueprint> selectedBlueprints;
|
||||
|
||||
private Drawable outline;
|
||||
|
||||
[Resolved]
|
||||
private IPlacementHandler placementHandler { get; set; }
|
||||
|
||||
public SelectionBox()
|
||||
{
|
||||
selectedBlueprints = new List<SelectionBlueprint>();
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
AlwaysPresent = true;
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
InternalChild = outline = new Container
|
||||
{
|
||||
Masking = true,
|
||||
BorderThickness = BORDER_RADIUS,
|
||||
BorderColour = colours.Yellow,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#region User Input Handling
|
||||
|
||||
public void HandleDrag(SelectionBlueprint m, Vector2 delta, InputState state)
|
||||
{
|
||||
// Todo: Various forms of snapping
|
||||
|
||||
foreach (var blueprint in selectedBlueprints)
|
||||
{
|
||||
switch (blueprint.HitObject.HitObject)
|
||||
{
|
||||
case IHasEditablePosition editablePosition:
|
||||
editablePosition.OffsetPosition(delta);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.Repeat)
|
||||
return base.OnKeyDown(e);
|
||||
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.Delete:
|
||||
foreach (var h in selectedBlueprints.ToList())
|
||||
placementHandler.Delete(h.HitObject.HitObject);
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Selection Handling
|
||||
|
||||
/// <summary>
|
||||
/// Bind an action to deselect all selected blueprints.
|
||||
/// </summary>
|
||||
public Action DeselectAll { private get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Handle a blueprint becoming selected.
|
||||
/// </summary>
|
||||
/// <param name="blueprint">The blueprint.</param>
|
||||
public void HandleSelected(SelectionBlueprint blueprint) => selectedBlueprints.Add(blueprint);
|
||||
|
||||
/// <summary>
|
||||
/// Handle a blueprint becoming deselected.
|
||||
/// </summary>
|
||||
/// <param name="blueprint">The blueprint.</param>
|
||||
public void HandleDeselected(SelectionBlueprint blueprint)
|
||||
{
|
||||
selectedBlueprints.Remove(blueprint);
|
||||
|
||||
// We don't want to update visibility if > 0, since we may be deselecting blueprints during drag-selection
|
||||
if (selectedBlueprints.Count == 0)
|
||||
UpdateVisibility();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle a blueprint requesting selection.
|
||||
/// </summary>
|
||||
/// <param name="blueprint">The blueprint.</param>
|
||||
public void HandleSelectionRequested(SelectionBlueprint blueprint, InputState state)
|
||||
{
|
||||
if (state.Keyboard.ControlPressed)
|
||||
{
|
||||
if (blueprint.IsSelected)
|
||||
blueprint.Deselect();
|
||||
else
|
||||
blueprint.Select();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (blueprint.IsSelected)
|
||||
return;
|
||||
|
||||
DeselectAll?.Invoke();
|
||||
blueprint.Select();
|
||||
}
|
||||
|
||||
UpdateVisibility();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Updates whether this <see cref="SelectionBox"/> is visible.
|
||||
/// </summary>
|
||||
internal void UpdateVisibility()
|
||||
{
|
||||
if (selectedBlueprints.Count > 0)
|
||||
Show();
|
||||
else
|
||||
Hide();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (selectedBlueprints.Count == 0)
|
||||
return;
|
||||
|
||||
// Move the rectangle to cover the hitobjects
|
||||
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
|
||||
var bottomRight = new Vector2(float.MinValue, float.MinValue);
|
||||
|
||||
bool hasSelection = false;
|
||||
|
||||
foreach (var blueprint in selectedBlueprints)
|
||||
{
|
||||
topLeft = Vector2.ComponentMin(topLeft, ToLocalSpace(blueprint.SelectionQuad.TopLeft));
|
||||
bottomRight = Vector2.ComponentMax(bottomRight, ToLocalSpace(blueprint.SelectionQuad.BottomRight));
|
||||
}
|
||||
|
||||
topLeft -= new Vector2(5);
|
||||
bottomRight += new Vector2(5);
|
||||
|
||||
outline.Size = bottomRight - topLeft;
|
||||
outline.Position = topLeft;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,52 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
public class CentreMarker : CompositeDrawable
|
||||
{
|
||||
private const float triangle_width = 20;
|
||||
private const float triangle_height = 10;
|
||||
private const float bar_width = 2;
|
||||
|
||||
public CentreMarker()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Size = new Vector2(20, 1);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = bar_width,
|
||||
},
|
||||
new Triangle
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Size = new Vector2(triangle_width, triangle_height),
|
||||
Scale = new Vector2(1, -1)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = colours.Red;
|
||||
}
|
||||
}
|
||||
}
|
166
osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs
Normal file
166
osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs
Normal file
@ -0,0 +1,166 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Audio;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
public class Timeline : ZoomableScrollContainer
|
||||
{
|
||||
public readonly Bindable<bool> WaveformVisible = new Bindable<bool>();
|
||||
public readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
private IAdjustableClock adjustableClock;
|
||||
|
||||
public Timeline()
|
||||
{
|
||||
ZoomDuration = 200;
|
||||
ZoomEasing = Easing.OutQuint;
|
||||
Zoom = 10;
|
||||
ScrollbarVisible = false;
|
||||
}
|
||||
|
||||
private WaveformGraph waveform;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IBindableBeatmap beatmap, IAdjustableClock adjustableClock, OsuColour colours)
|
||||
{
|
||||
this.adjustableClock = adjustableClock;
|
||||
|
||||
Child = waveform = new WaveformGraph
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colours.Blue.Opacity(0.2f),
|
||||
LowColour = colours.BlueLighter,
|
||||
MidColour = colours.BlueDark,
|
||||
HighColour = colours.BlueDarker,
|
||||
Depth = float.MaxValue
|
||||
};
|
||||
|
||||
// We don't want the centre marker to scroll
|
||||
AddInternal(new CentreMarker());
|
||||
|
||||
WaveformVisible.ValueChanged += visible => waveform.FadeTo(visible ? 1 : 0, 200, Easing.OutQuint);
|
||||
|
||||
Beatmap.BindTo(beatmap);
|
||||
Beatmap.BindValueChanged(b =>
|
||||
{
|
||||
waveform.Waveform = b.Waveform;
|
||||
track = b.Track;
|
||||
}, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The timeline's scroll position in the last frame.
|
||||
/// </summary>
|
||||
private float lastScrollPosition;
|
||||
|
||||
/// <summary>
|
||||
/// The track time in the last frame.
|
||||
/// </summary>
|
||||
private double lastTrackTime;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the user is currently dragging the timeline.
|
||||
/// </summary>
|
||||
private bool handlingDragInput;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the track was playing before a user drag event.
|
||||
/// </summary>
|
||||
private bool trackWasPlaying;
|
||||
|
||||
private Track track;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// The extrema of track time should be positioned at the centre of the container when scrolled to the start or end
|
||||
Content.Margin = new MarginPadding { Horizontal = DrawWidth / 2 };
|
||||
|
||||
// This needs to happen after transforms are updated, but before the scroll position is updated in base.UpdateAfterChildren
|
||||
if (adjustableClock.IsRunning)
|
||||
scrollToTrackTime();
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
if (handlingDragInput)
|
||||
seekTrackToCurrent();
|
||||
else if (!adjustableClock.IsRunning)
|
||||
{
|
||||
// The track isn't running. There are two cases we have to be wary of:
|
||||
// 1) The user flick-drags on this timeline: We want the track to follow us
|
||||
// 2) The user changes the track time through some other means (scrolling in the editor or overview timeline): We want to follow the track time
|
||||
|
||||
// The simplest way to cover both cases is by checking whether the scroll position has changed and the audio hasn't been changed externally
|
||||
if (Current != lastScrollPosition && adjustableClock.CurrentTime == lastTrackTime)
|
||||
seekTrackToCurrent();
|
||||
else
|
||||
scrollToTrackTime();
|
||||
}
|
||||
|
||||
lastScrollPosition = Current;
|
||||
lastTrackTime = adjustableClock.CurrentTime;
|
||||
}
|
||||
|
||||
private void seekTrackToCurrent()
|
||||
{
|
||||
if (!track.IsLoaded)
|
||||
return;
|
||||
|
||||
adjustableClock.Seek(Current / Content.DrawWidth * track.Length);
|
||||
}
|
||||
|
||||
private void scrollToTrackTime()
|
||||
{
|
||||
if (!track.IsLoaded)
|
||||
return;
|
||||
|
||||
ScrollTo((float)(adjustableClock.CurrentTime / track.Length) * Content.DrawWidth, false);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (base.OnMouseDown(e))
|
||||
{
|
||||
beginUserDrag();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
endUserDrag();
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
private void beginUserDrag()
|
||||
{
|
||||
handlingDragInput = true;
|
||||
trackWasPlaying = adjustableClock.IsRunning;
|
||||
adjustableClock.Stop();
|
||||
}
|
||||
|
||||
private void endUserDrag()
|
||||
{
|
||||
handlingDragInput = false;
|
||||
if (trackWasPlaying)
|
||||
adjustableClock.Start();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,128 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
public class TimelineArea : CompositeDrawable
|
||||
{
|
||||
private readonly Timeline timeline;
|
||||
|
||||
public TimelineArea()
|
||||
{
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
|
||||
OsuCheckbox hitObjectsCheckbox;
|
||||
OsuCheckbox hitSoundsCheckbox;
|
||||
OsuCheckbox waveformCheckbox;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.FromHex("111")
|
||||
},
|
||||
new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.FromHex("222")
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Width = 160,
|
||||
Padding = new MarginPadding { Horizontal = 15 },
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 4),
|
||||
Children = new[]
|
||||
{
|
||||
hitObjectsCheckbox = new OsuCheckbox { LabelText = "Hit objects" },
|
||||
hitSoundsCheckbox = new OsuCheckbox { LabelText = "Hit sounds" },
|
||||
waveformCheckbox = new OsuCheckbox { LabelText = "Waveform" }
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.FromHex("333")
|
||||
},
|
||||
new Container<TimelineButton>
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
new TimelineButton
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Height = 0.5f,
|
||||
Icon = FontAwesome.fa_search_plus,
|
||||
Action = () => timeline.Zoom++
|
||||
},
|
||||
new TimelineButton
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Height = 0.5f,
|
||||
Icon = FontAwesome.fa_search_minus,
|
||||
Action = () => timeline.Zoom--
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
timeline = new Timeline { RelativeSizeAxes = Axes.Both }
|
||||
},
|
||||
},
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
new Dimension(GridSizeMode.Distributed),
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
hitObjectsCheckbox.Current.Value = true;
|
||||
hitSoundsCheckbox.Current.Value = true;
|
||||
waveformCheckbox.Current.Value = true;
|
||||
|
||||
timeline.WaveformVisible.BindTo(waveformCheckbox.Current);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,56 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
public class TimelineButton : CompositeDrawable
|
||||
{
|
||||
public Action Action;
|
||||
public readonly BindableBool Enabled = new BindableBool(true);
|
||||
|
||||
public FontAwesome Icon
|
||||
{
|
||||
get { return button.Icon; }
|
||||
set { button.Icon = value; }
|
||||
}
|
||||
|
||||
private readonly IconButton button;
|
||||
|
||||
public TimelineButton()
|
||||
{
|
||||
InternalChild = button = new TimelineIconButton { Action = () => Action?.Invoke() };
|
||||
|
||||
button.Enabled.BindTo(Enabled);
|
||||
Width = button.ButtonSize.X;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
button.ButtonSize = new Vector2(button.ButtonSize.X, DrawHeight);
|
||||
}
|
||||
|
||||
private class TimelineIconButton : IconButton
|
||||
{
|
||||
public TimelineIconButton()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
IconColour = OsuColour.Gray(0.35f);
|
||||
IconHoverColour = Color4.White;
|
||||
HoverColour = OsuColour.Gray(0.25f);
|
||||
FlashColour = OsuColour.Gray(0.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,175 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.MathUtils;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
public class ZoomableScrollContainer : ScrollContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// The time to zoom into/out of a point.
|
||||
/// All user scroll input will be overwritten during the zoom transform.
|
||||
/// </summary>
|
||||
public double ZoomDuration;
|
||||
|
||||
/// <summary>
|
||||
/// The easing with which to transform the zoom.
|
||||
/// </summary>
|
||||
public Easing ZoomEasing;
|
||||
|
||||
private readonly Container zoomedContent;
|
||||
protected override Container<Drawable> Content => zoomedContent;
|
||||
|
||||
private float currentZoom = 1;
|
||||
|
||||
public ZoomableScrollContainer()
|
||||
: base(Direction.Horizontal)
|
||||
{
|
||||
base.Content.Add(zoomedContent = new Container { RelativeSizeAxes = Axes.Y });
|
||||
}
|
||||
|
||||
private int minZoom = 1;
|
||||
|
||||
/// <summary>
|
||||
/// The minimum zoom level allowed.
|
||||
/// </summary>
|
||||
public int MinZoom
|
||||
{
|
||||
get => minZoom;
|
||||
set
|
||||
{
|
||||
if (value < 1)
|
||||
throw new ArgumentException($"{nameof(MinZoom)} must be >= 1.", nameof(value));
|
||||
minZoom = value;
|
||||
|
||||
if (Zoom < value)
|
||||
Zoom = value;
|
||||
}
|
||||
}
|
||||
|
||||
private int maxZoom = 60;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum zoom level allowed.
|
||||
/// </summary>
|
||||
public int MaxZoom
|
||||
{
|
||||
get => maxZoom;
|
||||
set
|
||||
{
|
||||
if (value < 1)
|
||||
throw new ArgumentException($"{nameof(MaxZoom)} must be >= 1.", nameof(value));
|
||||
maxZoom = value;
|
||||
|
||||
if (Zoom > value)
|
||||
Zoom = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the content zoom level of this <see cref="ZoomableScrollContainer"/>.
|
||||
/// </summary>
|
||||
public float Zoom
|
||||
{
|
||||
get => zoomTarget;
|
||||
set
|
||||
{
|
||||
value = MathHelper.Clamp(value, MinZoom, MaxZoom);
|
||||
|
||||
if (IsLoaded)
|
||||
setZoomTarget(value, ToSpaceOfOtherDrawable(new Vector2(DrawWidth / 2, 0), zoomedContent).X);
|
||||
else
|
||||
currentZoom = zoomTarget = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
zoomedContent.Width = DrawWidth * currentZoom;
|
||||
}
|
||||
|
||||
protected override bool OnScroll(ScrollEvent e)
|
||||
{
|
||||
if (e.IsPrecise)
|
||||
// for now, we don't support zoom when using a precision scroll device. this needs gesture support.
|
||||
return base.OnScroll(e);
|
||||
|
||||
setZoomTarget(zoomTarget + e.ScrollDelta.Y, zoomedContent.ToLocalSpace(e.ScreenSpaceMousePosition).X);
|
||||
return true;
|
||||
}
|
||||
|
||||
private float zoomTarget = 1;
|
||||
private void setZoomTarget(float newZoom, float focusPoint)
|
||||
{
|
||||
zoomTarget = MathHelper.Clamp(newZoom, MinZoom, MaxZoom);
|
||||
transformZoomTo(zoomTarget, focusPoint, ZoomDuration, ZoomEasing);
|
||||
}
|
||||
|
||||
private void transformZoomTo(float newZoom, float focusPoint, double duration = 0, Easing easing = Easing.None)
|
||||
=> this.TransformTo(this.PopulateTransform(new TransformZoom(focusPoint, zoomedContent.DrawWidth, Current), newZoom, duration, easing));
|
||||
|
||||
private class TransformZoom : Transform<float, ZoomableScrollContainer>
|
||||
{
|
||||
/// <summary>
|
||||
/// The focus point in absolute coordinates local to the content.
|
||||
/// </summary>
|
||||
private readonly float focusPoint;
|
||||
|
||||
/// <summary>
|
||||
/// The size of the content.
|
||||
/// </summary>
|
||||
private readonly float contentSize;
|
||||
|
||||
/// <summary>
|
||||
/// The scroll offset at the start of the transform.
|
||||
/// </summary>
|
||||
private readonly float scrollOffset;
|
||||
|
||||
/// <summary>
|
||||
/// Transforms <see cref="TimeTimelinem"/> to a new value.
|
||||
/// </summary>
|
||||
/// <param name="focusPoint">The focus point in absolute coordinates local to the content.</param>
|
||||
/// <param name="contentSize">The size of the content.</param>
|
||||
/// <param name="scrollOffset">The scroll offset at the start of the transform.</param>
|
||||
public TransformZoom(float focusPoint, float contentSize, float scrollOffset)
|
||||
{
|
||||
this.focusPoint = focusPoint;
|
||||
this.contentSize = contentSize;
|
||||
this.scrollOffset = scrollOffset;
|
||||
}
|
||||
|
||||
public override string TargetMember => nameof(currentZoom);
|
||||
|
||||
private float valueAt(double time)
|
||||
{
|
||||
if (time < StartTime) return StartValue;
|
||||
if (time >= EndTime) return EndValue;
|
||||
|
||||
return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
|
||||
}
|
||||
|
||||
protected override void Apply(ZoomableScrollContainer d, double time)
|
||||
{
|
||||
float newZoom = valueAt(time);
|
||||
|
||||
float focusOffset = focusPoint - scrollOffset;
|
||||
float expectedWidth = d.DrawWidth * newZoom;
|
||||
float targetOffset = expectedWidth * (focusPoint / contentSize) - focusOffset;
|
||||
|
||||
d.currentZoom = newZoom;
|
||||
d.ScrollTo(targetOffset, false);
|
||||
}
|
||||
|
||||
protected override void ReadIntoStartValue(ZoomableScrollContainer d) => StartValue = d.currentZoom;
|
||||
}
|
||||
}
|
||||
}
|
129
osu.Game/Screens/Edit/Compose/Compose.cs
Normal file
129
osu.Game/Screens/Edit/Compose/Compose.cs
Normal file
@ -0,0 +1,129 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose
|
||||
{
|
||||
[Cached(Type = typeof(IPlacementHandler))]
|
||||
public class Compose : EditorScreen, IPlacementHandler
|
||||
{
|
||||
private const float vertical_margins = 10;
|
||||
private const float horizontal_margins = 20;
|
||||
|
||||
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
||||
|
||||
private HitObjectComposer composer;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load([CanBeNull] BindableBeatDivisor beatDivisor)
|
||||
{
|
||||
if (beatDivisor != null)
|
||||
this.beatDivisor.BindTo(beatDivisor);
|
||||
|
||||
Container composerContainer;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = "Timeline",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black.Opacity(0.5f)
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Timeline content",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
|
||||
Child = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = 5 },
|
||||
Child = new TimelineArea { RelativeSizeAxes = Axes.Both }
|
||||
},
|
||||
new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both }
|
||||
},
|
||||
},
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.Absolute, 90),
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
composerContainer = new Container
|
||||
{
|
||||
Name = "Composer content",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
|
||||
}
|
||||
}
|
||||
},
|
||||
RowDimensions = new[] { new Dimension(GridSizeMode.Absolute, 110) }
|
||||
},
|
||||
};
|
||||
|
||||
var ruleset = Beatmap.Value.BeatmapInfo.Ruleset?.CreateInstance();
|
||||
if (ruleset == null)
|
||||
{
|
||||
Logger.Log("Beatmap doesn't have a ruleset assigned.");
|
||||
// ExitRequested?.Invoke();
|
||||
return;
|
||||
}
|
||||
|
||||
composer = ruleset.CreateHitObjectComposer();
|
||||
if (composer == null)
|
||||
{
|
||||
Logger.Log($"Ruleset {ruleset.Description} doesn't support hitobject composition.");
|
||||
// ExitRequested?.Invoke();
|
||||
return;
|
||||
}
|
||||
|
||||
composerContainer.Child = composer;
|
||||
}
|
||||
|
||||
public void BeginPlacement(HitObject hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
public void EndPlacement(HitObject hitObject) => composer.Add(hitObject);
|
||||
|
||||
public void Delete(HitObject hitObject) => composer.Remove(hitObject);
|
||||
}
|
||||
}
|
28
osu.Game/Screens/Edit/Compose/IPlacementHandler.cs
Normal file
28
osu.Game/Screens/Edit/Compose/IPlacementHandler.cs
Normal file
@ -0,0 +1,28 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose
|
||||
{
|
||||
public interface IPlacementHandler
|
||||
{
|
||||
/// <summary>
|
||||
/// Notifies that a placement has begun.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> being placed.</param>
|
||||
void BeginPlacement(HitObject hitObject);
|
||||
|
||||
/// <summary>
|
||||
/// Notifies that a placement has finished.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> that has been placed.</param>
|
||||
void EndPlacement(HitObject hitObject);
|
||||
|
||||
/// <summary>
|
||||
/// Deletes a <see cref="HitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> to delete.</param>
|
||||
void Delete(HitObject hitObject);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user