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Fix import logic again
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@ -311,7 +311,7 @@ namespace osu.Game
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void loadScore()
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void loadScore()
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{
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{
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if (!menuScreen.IsCurrentScreen())
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if (!menuScreen.IsCurrentScreen() || Beatmap.Disabled)
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{
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{
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menuScreen.MakeCurrent();
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menuScreen.MakeCurrent();
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this.Delay(500).Schedule(loadScore, out scoreLoad);
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this.Delay(500).Schedule(loadScore, out scoreLoad);
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