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Update Scoreboard Refresh Method for deleting individual scores
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59
osu.Game/Screens/Select/LocalScoreDeleteDialog.cs
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59
osu.Game/Screens/Select/LocalScoreDeleteDialog.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Scoring;
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using System;
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using System.Threading.Tasks;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Logging;
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namespace osu.Game.Screens.Select
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{
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public class LocalScoreDeleteDialog : PopupDialog
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{
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private ScoreManager scoreManager;
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public LocalScoreDeleteDialog (ScoreInfo score)
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{
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try{
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string accuracy = string.Format(score?.Accuracy % 1 == 0 ? @"{0:P0}" : @"{0:P2}", score?.Accuracy);
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BodyText = $@"{score} {Environment.NewLine} Rank: {score.Rank} - Max Combo: {score.MaxCombo} - {accuracy}";
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Icon = FontAwesome.Solid.Eraser;
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HeaderText = @"Clearing this local score. Are you sure?";
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Buttons = new PopupDialogButton[]
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{
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new PopupDialogOkButton
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{
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Text = @"Yes. Please.",
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Action = () => scoreManager.Delete(score)
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},
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new PopupDialogCancelButton
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{
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Text = @"No, I'm still attached.",
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},
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};
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} catch (Exception e){
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Logger.Error(e, "ScoreInfo cannot be null!");
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HeaderText = $@"ScoreInfo cannot be null!";
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Icon = FontAwesome.Solid.Ambulance;
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Buttons = new PopupDialogButton[]
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{
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new PopupDialogCancelButton
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{
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Text = @"OK, thanks.",
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},
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};
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}
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}
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[BackgroundDependencyLoader]
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private void load(ScoreManager scoreManager)
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{
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this.scoreManager = scoreManager;
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}
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}
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}
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