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ManiaBaseHit -> ManiaHitObject.
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@ -11,11 +11,11 @@ using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Mania.Beatmaps
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{
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internal class ManiaBeatmapConverter : BeatmapConverter<ManiaBaseHit>
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internal class ManiaBeatmapConverter : BeatmapConverter<ManiaHitObject>
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{
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protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
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protected override IEnumerable<ManiaBaseHit> ConvertHitObject(HitObject original, Beatmap beatmap)
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protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
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{
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yield return null;
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}
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