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ManiaBaseHit -> ManiaHitObject.
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@ -9,7 +9,7 @@ using System.Collections.Generic;
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namespace osu.Game.Rulesets.Mania
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{
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public class ManiaDifficultyCalculator : DifficultyCalculator<ManiaBaseHit>
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public class ManiaDifficultyCalculator : DifficultyCalculator<ManiaHitObject>
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{
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public ManiaDifficultyCalculator(Beatmap beatmap)
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: base(beatmap)
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@ -21,6 +21,6 @@ namespace osu.Game.Rulesets.Mania
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return 0;
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}
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protected override BeatmapConverter<ManiaBaseHit> CreateBeatmapConverter() => new ManiaBeatmapConverter();
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protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter();
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}
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}
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