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Remove other Equals(object) calls.
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@ -25,6 +25,6 @@ namespace osu.Game.Beatmaps.ControlPoints
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/// <returns>Whether equivalent.</returns>
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public abstract bool EquivalentTo(ControlPoint other);
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public bool Equals(ControlPoint other) => Time.Equals(other?.Time) && EquivalentTo(other);
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public bool Equals(ControlPoint other) => Time == other?.Time && EquivalentTo(other);
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}
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}
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