Fix incorrect usages of user lookup cache in tests

This commit is contained in:
Dan Balasescu
2022-02-15 21:08:27 +09:00
parent 2675bb87ff
commit 539cbe62c6
8 changed files with 24 additions and 39 deletions

View File

@ -10,7 +10,6 @@ using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
@ -41,9 +40,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
protected TestMultiplayerClient Client => multiplayerComponents.Client;
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestUserLookupCache();
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{