Fix incorrect usages of user lookup cache in tests

This commit is contained in:
Dan Balasescu
2022-02-15 21:08:27 +09:00
parent 2675bb87ff
commit 539cbe62c6
8 changed files with 24 additions and 39 deletions

View File

@ -30,16 +30,13 @@ using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneDrawableRoomPlaylist : OsuManualInputManagerTestScene
public class TestSceneDrawableRoomPlaylist : MultiplayerTestScene
{
private TestPlaylist playlist;
private BeatmapManager manager;
private RulesetStore rulesets;
[Cached(typeof(UserLookupCache))]
private readonly TestUserLookupCache userLookupCache = new TestUserLookupCache();
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{