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Fix incorrect usages of user lookup cache in tests
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@ -30,16 +30,13 @@ using osuTK.Input;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneDrawableRoomPlaylist : OsuManualInputManagerTestScene
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public class TestSceneDrawableRoomPlaylist : MultiplayerTestScene
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{
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private TestPlaylist playlist;
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private BeatmapManager manager;
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private RulesetStore rulesets;
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[Cached(typeof(UserLookupCache))]
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private readonly TestUserLookupCache userLookupCache = new TestUserLookupCache();
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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