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Fix incorrect usages of user lookup cache in tests
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@ -17,7 +17,6 @@ using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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@ -56,9 +55,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private TestMultiplayerClient client => multiplayerComponents.Client;
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private TestMultiplayerRoomManager roomManager => multiplayerComponents.RoomManager;
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[Cached(typeof(UserLookupCache))]
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private UserLookupCache lookupCache = new TestUserLookupCache();
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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