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Fix incorrect usages of user lookup cache in tests
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@ -12,7 +12,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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@ -26,9 +25,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneMultiplayerQueueList : MultiplayerTestScene
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{
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[Cached(typeof(UserLookupCache))]
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private readonly TestUserLookupCache userLookupCache = new TestUserLookupCache();
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private MultiplayerQueueList playlist;
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private BeatmapManager beatmaps;
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private RulesetStore rulesets;
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